| | #1 (permalink) |
| Junior Member Join Date: Aug 2005
Posts: 6
Rep Power: 40 ![]() | Text Removed These lists have been removed due to members ignoring the rules. Points costs are not allowed in posts other than the over all cost per unit/hero and army cost. Upgrade costs are not allowed. The author may edit the thread to recieve their lists back without the points costs, but shoudl it happen again the thread will be deleted. - KU Last edited by King Ulrik Flamebeard; September 2nd, 2005 at 00:27.. |
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| | #2 (permalink) |
| Shazam! ![]() ![]() ![]() |
Your 1000 pt list.... Always give one of your necros the book of arkhan except for when...wait, there is not except. Always! Then I'd take a dispel scroll on one of them. A wight lord without the sword of the kings is like Michael Jackson without his glove. Or, uh, something like that. And why is he on the mount? There are no knights with him. Do you want to see him get killed early? He should be in a skeleton unit; otherwise, your opponents eyes will ight up with unparalelled delight as they aim their many handguns and bows at you. On a mount, he can't hide, per the rules. Not unless there are mounted models nearby. Drop 18 skeletons to get points back for some of these perks. Drop one unit of spirit hosts. They're great screening against the high elves and empire missile fire, but if your units are four wide, two is enough. Try hitting either armies' cavalry in the flank or rear with your spirit host; that'll tick them off. Skeleton units need a champion (what if your necromancer gets challenged and there's no champion to accept it?) and a standard (because it's all about combat res). A banshee at 1000 pts is expensive, and won't do much against elves most of the time. Against Empire, a banshee can be great, especially against those dang-blasted knights. That's a tough call. I think the list needs more diversity. Ghouls or dire wolves. The latter will go after the war machines you're certain to face in both armies, and if that's not needed your army still could use some more flankers. High elf and Empire magic can hurt big time. One dispel scroll might be conservative. Also, you should know that you'll get "moderated" for posting unit costs. Depending on who gives you the mod, it will hurt more or less. Hope that helps. ![]() * * * * MOD EDIT * * * * Your 3000 pt list.... Yes, flying models fly over, but they can only charge units that they have L.O.S. for. This list has some problems. First, you can't have two master necros until 4000 pts. Drop one. Let's say you have one master necro, lvl 4, and five regular necros, all level two. You will have sixteen power dice at which point, opponents will ask you if you're serving crackers with your cheese. And that's not even including the familiars, which gives you something like a bajillion-zillion power dice. That's a lot of power dice, a whole lot. I didn't have that many in my 4000 pt army. With 16 power dice rolling around, you will miscast at some point in the game. Yes, it's possible you won't. But that doesn't account for Murphy's Law of Warhammering Badness. I'd drop two necros for a wight lord on foot and another one mounted. One to lead each wight unit. It's less cheesy, more fluffy, and gives you fighters. VC units need fighters to help with combat res, and necromancers are most definitely not fighters. You can't have mutiple magic items, except for power stones and dispel scrolls. So only one power familiar. One way to up your magic phase without having a merry troupe of necromancers is to include bound spells. The rod of flaming death is nice and sure to make some empire run away. And even elves fail leadership rolls (mine do it all the time, the wimps). Then the book of always always taken arkhan. And then the staff of damnation. That will give your opponent more than enough to play with. One master necro, three necros, two wights. And three bound spells. Drop 20 skeletons. Make zombies up to 20. Skeletons get champions and standards. Zombies get a standard. 20 GG are a must. Unlike your core troops, they stay dead. I like to give black knights the war banner. Adds a nice +1 to combat res when they're flanking. Then I give my GG the banner of the barrows wihch makes them that much more durable because they are more likely to win combat. Where are your ghouls, my undead friend! I love them and always recommend them. Our only unit to skirmish. Our only unit that can flee, a nice strategic touch. Poisoned, two attacks, high toughness. Got problems with knights? Poisoned attacks, bingo. Fell bats are great for warmachines. At 3000 pts, you will see warmachines. Fell bats harass and throw off enemy lines. They march block. They hunt lone characters. So I'd revise a lot. And double check rules. Hope that helps. Last edited by King Ulrik Flamebeard; September 2nd, 2005 at 00:37.. |
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| | #3 (permalink) |
| Junior Member Join Date: Aug 2005
Posts: 6
Rep Power: 40 ![]() |
Hey Mod King Ulrik Flamebeard, I don't understand why you deleted my list. I'm not trying to argue with you or anything, but I read the rules and posted everything how you wanted it to be done. I labelled my post properly, I never gave individual weapons costs, and I really am just looking for advice. I'm not trying to usurp Gamesworkshop by giving away free rules, nor am I trying to attract the wrong kind of attention to this forum. The most information I gave away would be the cost of some units, but only if you were to divide the point cost by the number of units in the squad. This is almost impossible to avoid if you want anyone to see the composition of your army list without wondering to themselves how many of x model was taken in a unit. And even then, it is still possible to figure it out if you so much as even put a half-hearted effort into figuring it out. I'm not trying to get anyone else in trouble, but I can see plenty of other lists that besides from being formatted differently are completely identical to mine. It's just a little annoying because I took the time to make my list look presentable so that it wouldn't be written off by a reader at first glance just because it was messy. Alright, now that I'm done my cry baby rant I can start to get some help from the people of this forum. DavidVC04, I can see your qualms with my 1000 point list and agree with pretty much everything you've said. I'll probably make all the changes you have suggested, especially about the Wight Lord being mounted and the Necromancers having some more gear. With the 3000 point list, I know that you probably think its cheesy to have so many Necromancers and magic dice in a battle this size, but I just like the idea of being able to cast so many spells in the magic phase. I don't even mind if it does mean getting a Necromancer or three obliterated due to magical feedback. Also, I can't decide how many points to spend on Skeletons and Grave Guard/Black Knights. I'm new to Warhammer Fantasy, as I just came from the Warhammer 40,000 universe, so I don't really know how the game mechanics work in the larger [3000 points] battles. Any help would be appreciated in concern to how many points I should take of each unit in this size of a battle. There are only a few things I don't see reason for in your post. The first is that only 1 Master Necromancer can be taken in a 3000 point battle. I'm not gonna go into specifics, but I was under the impression that if I had sufficient points to meet the criteria, I could take what I wanted as long as it followed the instructions given in the "Choosing Characters" section in the Vampire Counts army book. I don't have the rulebook yet, but from what my friends have been telling me I should be able to take as many magic items as I want. The only restrictions are not taking duplicates of a magical item (aside from power stones and dispel scrolls) and staying within the given maximum total value of magic items for each character. Sorry I'm still new at this, but I want to make sure I know what I'm talking about so that I don't do anything illegal during a game. Thanks for bearing with me, and I'll post my lists more strictly in the future. |
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| | #4 (permalink) |
| Junior Member Join Date: Aug 2005
Posts: 6
Rep Power: 40 ![]() | Heroes Necromancer - Level 2 Wizard Upgrade Necromancer - Level 2 Wizard Upgrade Wight Lord - Lance - Heavy Armour - Shield - Nightmare - Barding Core Skeletons [18] Skeletons [18] Skeletons [18] Special Spirit Hosts[3] Rare Banshee Army Grand Total - 999 Lords Master Necromancer - Upgrade to a Level 4 Wizard - Wristbands of Black Gold - Power Familiar - Black Periapt Master Necromancer - Upgrade to a Level 4 Wizard - Wristbands of Black Gold - Power Familiar - Black Periapt Heroes Necromancer - Upgrade to a Level Two Wizard - Power Familiar Necromancer - Upgrade to a Level Two Wizard - Power Familiar Necromancer - Upgrade to a Level Two Wizard - Power Familiar Necromancer - Upgrade to a Level Two Wizard - Power Familiar Core Skeletons [20] - Standard Bearer Skeletons [20] - Standard Bearer Skeletons [20] - Standard Bearer Skeletons [20] - Standard Bearer Zombies [15] - Total = 90 Dire Wolves [6] - Total = 60 Dire Wolves [6] - Total = 60 Special Grave Guard [18] - Shields - Standard Bearer Black Knights [8] - Barding - Standard Bearer Spirit Hosts [3] Rare Banshee Banshee Army Grand Total - 3001 |
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| | #5 (permalink) |
| Shazam! ![]() ![]() ![]() |
You're right. You can have a second master necro at 3000. I misremembered the allowances until I looked them up (about 60 seconds ago). Yah, you can't post unit costs. I write "spirit hosts x 4 (400 pts)" then everyone knows that they costs 100 pts a pop (which, for the record, is incorrect :p ). LO gets to operate with so much freedom because GW encourages the hobby and recognizes the value of such forums, but they want to people to buy their stuff and not glean rules off the 'Net. No, you can't have multiple power familiars, just like you mention in your post. And power familiars are not power stones, so just one of them exists in your VC armory. |
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| | #6 (permalink) |
| Junior Member Join Date: Jan 2006 Age: 17
Posts: 20
Rep Power: 35 ![]() |
For the 3k points I'd drop a Master necromancer and a Necromancer to get a Vampire lord. I'd go with Necrarch vampire with nehekhara's noble blood, forbidden lore and either crown of the damned or sword of unholy power (depends whether you want a ward save or a few more magic dice per turn and a magic weapon. Personally I'd go with the ward save) This gives you some much needed hitting power with just 2 less magic levels. |
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| | #7 (permalink) |
| Junior Member Join Date: Feb 2006 Age: 17
Posts: 10
Rep Power: 34 ![]() |
if you like having friends drop some of the wizards and by the way you have to drop 5 power famailars 1 wristbands of black gold and 1 black periapt thats 295 points i think Last edited by Welliottdude; February 27th, 2006 at 20:14.. |
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