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hi... please feel give some feedback....
count. lvl 2, walking death, aura of dark majesty, ring of the night, biting blade.
necro. lvl 2, book of arkhan, dispel.
necro. lvl 2, staff of damnation.
thrall. the flayed hauberk, sword of might.
20 skeletons. light armour, full command.( here goes thrall)
20 skeletons. light armour, full command. (here goes necro)
20zombies. full command. (here goes the count)
10 dire wolves.
10 dire wolves.
20 grave guards. light armour, full command.( here goes necro )
First, Biting Blade is a waste.
Second, spears for the ELves would be pretty fluffy, IMHO.
Third, Grave Guard cannot have Light Armour. They come with Heavy Armour, and have options for Shields and Halberds.
For a truly fluffy Elven army I'd suggest using Sylvania (since you already play Von Carsteins):
The basic troops get free Spears
You can get Great Weapon-armed Wights to imitate Executioners or Swordmasters
If you imitate Dark Elves, you can use Crossbowmen, as well.
Use Light, Beasts, Metal instead of Heavens
NecroLords: Use at least one Death Mage
Brets: Use Peasants&Damsels
Skaven: Don't use Skryre SAD
Id giv necr 2 the power familiar instead of the staff. This way you have 9 power dice. Most (if not all) the necromancy spells need three dice to cast.
I don't know. He's got eight power dice and two bound items. That's like haivng ten power dice, two of which are guaranteed to work. Even if they're dispelled, that leaves more power dice to work with.Originally Posted by Tau guy
Nine's a great number, like you say, for rolling three sets of three. But that last IoN can be rolled with two dice on a 3+ to simply beef up an existing or newly summoned unit. The only way to fail is with snake eyes, and that only happens something like 7% of the time.