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Lord, lvl 3, Barded Mount, Crown of the Damned, Honor or Death, Red Fury, Heart Piercing, Great Weapon
Necromancer, lvl 2, staff of damnation
Necromancer, lvl 2, book of arkhan, dispel scroll
Black Knights x 7, full command, war banner
Spirit Host x 3
Fell Bats x 4
Skeletons x 24 full command, lt armor
Zombies x 19, standard
Zombies x 21, standard
The list yields 80+ models, a respectable 8 casting dice, and a strong 6 dispel dice.
I don't like relying on zombies, but if I deploy well, I should be okay.
I was thinking something like this:
The lord will issue a challenge, and if the foe doesn't fail his honor or death roll, he will be faced with 6 rerollable attacks at str 7. Let's say five get through, then I have five str 7 attacks. At least 3 or 4 should hit, enough to kill of the opposing character in no time flat. If the dice fail me, I have a solid ward save and a 2+ armor save.
The zombies will soak damage on the flanks and with hellish vigor might even take out a few enemies. The fell bats will take out war machines. The hosts will screen at first and then go for monsters or other units VC has trouble with.
I like ghouls and dire wolves but didn't have the points for either, not unless I was willing to sacrifice something else. I could drop zombies but I like at least three blocks of infantry at 2000 pts since that's what I'm likely to see on the other side of the table.
Any ideas? Overt weaknesses? Gaps?
Thanks in advance.
A very different alternate list is this:
Master Necro, lvl 4, dispel scroll, power familiar, gem of blood
Wraith, talon of death
Wight lord, sword of kings, enchanted shield
necro, lvl 2, dispel scroll, book of arkhan
25 skeletons with light armor and full command
19 zombies with standard (lvl 2 necro's unit)
20 zombies with standard (wight lord's unit)
7 dire wolves
7 dire wolves
3 fell bats
3 spirit hosts
3 ogre maneaters: ogre ninja with cathayan longsword, female with great rolling pin, pirate with handguns, heavy armor
9 casting (and book), 6 dispel (and two scrolls), 103 models on the table
The wraith will run loose, unless I'm facing lore of heavens. Then he'll go into the skeleton or zombie unit. The master necro will run loose, too, hiding in whatever terrain, unless he needs a unit for shelter. The other necro will stay with zombies until combat starts and the wight lord will head up zombies for CR. Dire wolves flank and spirit hosts screen or flank. The maneaters will draw fire and go for monsteres.
It's a strong army, I think, and different from the norm. Should be fun.
So which army do you think is better? The Blood Dragon's or the Master Necro's?
Sorry I haven't taken an interest in this thread sooner, but I have been busy. I am going to assume that the battle has been and gone, how did it go?
I personally would have one with the Blood Dragon, as a vampire is usually a much more successful general, and with the black knights in tow, I can't see him loosing combat too often.
I don't like Necro lists, and would prefer to have given the master cloak of mists and shadows. I would have also split the ghouls down to units of 6 to support the dire wolves.
Let me know how it went
I used the Necro list just for a change. The game was swinging in my favor, but then some poor dice and a rookie mistake turned the game in his favor before we had to stop at the end of turn 4.
He had brought his tomb kings and at one point, I misjudged the charge range of his scorpion which kamikazed into my lower level necromancer, who was hiding in a zombie unit. The scorpion whiffed and ghouls charged in from the side to save the necro's neck. But one turn later another scorpion would do the same and killed the necro, just to be killed itself by the same charging ghouls.
I ran the wraith loose. I charged it and the spirit host into a line of archers screening for tomb guard. I broke them and overran into the tomb guard, hoping to be of kamikaze myself. But the wraith whiffed on his general and was killed off before it got back to my movement phase so that I could at least get one more round of use out of the talon of death.
Close behind were my zombies with wight lord. The wight lord also couldn't make contact with the general, just rolled sub-par. A killing blow on 5 or 6 would have been beautiful.
But my big mistake was in misjudging the final scorpion's charge who slammed into my necro that was attempting, quite poorly, to hide behind his troops. The gem of blood spared one wound, but the third dice for a wound he rolled was a killing blow. And you know what happened next. "They all fall down."
Not a great day then!! :rolleyes:
Still it could have been worse?! I played against an Ogre army recently who managed to out magic my High Elves!! :w00t: