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How about this for a 500pt first army:
Necromancer (LV.2 with Spell Familiar.)
10 Skeletons with HW shield, and standard.
10 more skellies (see above.)
2 Bat swarms.
4 fell bats.
What do you think.
"Time is a great teacher, but unfortunately it kills all its pupils." - Hector Berlioz (Musician: 1803 - 1869)
I would suggest dropping the swarms and one of the fell bats, as 4 in one group I find cumbersome. I would suggest giving your level 2 necromancer the cloak of mists and shadows, as there will be very little magic in a 500 point game and this would help your generals survival.
I would also combine the two units of skeletons into 1 unit of 19 with the necromancer in. Give this unit full command and that should make it 177pts.
Then use the remaining points on a unit of 16 zombies with a musician and standard.
This should make your units much more developed and survivable.
This is what it would look like:
Cloak of mists and shadows
Hand weapon + Shield
Standard and Musician
3 Fell Bats
Total 493 points
I hope this helps
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I think Ginger Ninja's suggestions are, as always, pretty good.
If you're really hot for a batswarm, you could exchange then for the fell bats, but the fell bats actually are a better bargain. One more wound and one more attack for the same cost, and a better unit size, and a much longer flying range.
I had a unit of 3 bat swarm hold up my grail Knights for a whole game. They're unbreakable and they don't take wounds like the rest of the undead. I had to deal to many wounds to the darned things.
At 500 points I'd reccomend checking out the warband rules on the GW site, in my opinion it makes small point games a lot more feasible in terms of minimum squad size, what can and can't be your general etc...
Also, if you drop both musicians and the skeleton champion you can get three more zombies! Musicians have never made a huge difference since they're mostly meant to help with rallying, and we're unbreakable. It may help if the combat is a draw, but how often do you find yourself in a drawn combat?
Cloak of mist and shadows would mean your general is hard to kill, which can be a very good thing as necromancers aren't all that strong.
You could also think about book of arakhn and a dispell scroll if you don't want to take the cloak.
I can read now!
I would make a list like this:
1 Lvl. 2 Necromancer + Cloak of Mists and Shadows
20 Skellies + command
8 Dire wolves
And voila : 500 pts...
You have an army containing ... Magic, A solid block to take the hits, one fast flanking unit and on top of that an ETHEREAL (quite safe because of the magicshortage on 500 points) banshee which happen to make some casualties too
Last edited by Kievien; October 26th, 2005 at 13:55.
I'd much rather have a single spirit host base than a banshee. First, it has more wounds. Second, it has greater unit size. Third, is has more attacks. Last, a banshee can be useless against high leadership armies, armies with units ItP, etc. And in those cases, a banshee amounts to a lot of wasted points. Plus, you'd have 25 more points to spend elsewhere.Originally Posted by Kievien
And some friendly LO advice: you oughta remove those unit costs before a mod gets a hold of this post.
What do you mean by point cost???
Is it illegal or something?
LO and other forums are given a lot of leeway by GW to discuss the hobby with the understanding that the forums won't allow such information as unit costs to be displayed. GW wants to insure that the only resource for that information is their line of products; in other words, they want to make sure people are buying the books and not scavenging info off the web.Originally Posted by Kievien
You can pretty much talk aobut whatever abilities, stats, magic, etc. as long as you don't tell unit costs, upgrade costs, etc.
Check out the LO FAQ and rules.
ow...like that...im srry...didnt even think of that
but thanks for the info