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I'm messing around with alternate lists, because the ones I use commonly are great but my opponents have a hell of a time beating them. Thought I might experiment with a few different styles and see what happens, so expect a few lists posted by in the next week or so. Just trying the different options available to our great Sylvanians. Its untested so far, but I really discovered the joys of fast cavalry today with my Ellyrion reavers.
Vampire lord, level 3, great weapon, wolf form, wolf lord, spectral attendants, crown of the damned
Vampire thrall, great weapon, flayed hauberk, wolf form
Vampire thrall, wolf form, summon wolves, great weapon, heavy armour
3 * 10 wolves
10 wolves, scouts
3 * 6 wolves
4 * 5 wolves
4 fell bats
6 black knights, barding, full command, drakenhof banner
1993 points, 92 models
Grave markers would be used to suck disepl dice, heal things, and make speed bumps. The vampires would each join a unit of 5 wolves. I'd totally run rings around any opponent, getting behind them, charging from 3 sides at once with the fast cavalry, and generaly annoy the hell out of them, while still maintaining a bit of heavy stuff. The coach only needs to be touching corners to get full impact hits, so it would charge with the knights. Nothing could stop the combined charge...
Potential problems: Juicy targets and no screeners, very fragile army, bit boring with so many wolves.. Maybe throw in another coach to kill points or something?
Advantages: Very fast, if used properly and units used together it could potentially be devastating.
What you think?
I quite like it as a concept army. As you've described though, you are going to take a hammering by any army that can shoot!! Although they will only get one turn to do it!!
10 Scouts is a little large, but it does have it's benefits I suppose. At least a few of these scouts will die though.
Just watch out for things like handgunners, salamanders, archers or any shooting and good luck.
I suppose another use of the grave markers is to popup expendable units to block line of sight and stop the wolves getting shot in the first turn or two while they rush to their positions behind the lines. The scouts can hopefully deal death early, and yeah they are large so if the opponent goes first they will survive. Also the vampire can summon more wolves to reinforce units..
I suppose if the opponents are shooting at the wolves, that leaves the heavier stuff untoughed to deal death, and if the heavier stuff is getting shot there are going to be a lot of wolves running around where you don't want them. But yeah, any magic heavy or shooting heavy army would probably rip these guys apart unless they got lucky.
Edit: heh, theres nearly 80 wolves plus the ability from the thrall to summon some more, I suppose only a really shooty army could stop them. I don't know, I guess I'll have to try it out and see.
I would use them to raise the skeletal crossbow men required to shoot back at their shooters!! I know they can bearly shoot straight, but you never know. Howling winds and other such spells to limit movement could be your downfall.
Any army with a good magic defence and offence will be your problem. High Elves should be able to beat this army, but against things like empire with light shooting and magic, or brets this could be great!!