necromancer army - 2000 pts - Warhammer 40K Fantasy
 

Welcome to Librarium Online!

Join our community of 80,000+ members and take part in the number one resource for Warhammer and Warhammer 40K discussion!

Registering gives you full access to take part in discussions, upload pictures, contact other members and search everything!


Register Now!

User Tag List

+ Reply to Thread
Results 1 to 8 of 8
  1. #1
    Member x wardancer x's Avatar
    Join Date
    Jan 2006
    Location
    Scotland
    Age
    28
    Posts
    48
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Reputation
    1 (x1)

    necromancer army - 2000 pts

    here is my army:

    Master Necromancer: 310p
    Level 4, General
    Spell Familiar
    Power Stone
    Power Stone
    Power stone

    Necromancer: 150p
    Level 2
    Power Familiar

    Necromancer: 150p
    Level 2
    Book of Arkhan
    Dispel Scroll

    Necromancer: 140p
    Level 2
    Black Periapt
    Dispel Scroll

    Core:

    16 Skeletons: 143p
    Standard, Musician

    16 Skeletons: 143p
    Standard, Musician

    13 Zombies: 78p

    5 Dire Wolves: 50p

    5 Dire Wolves: 50p

    Special:

    3 Fell Bats: 60p

    5 Black Knights: 115p

    5 Black Knights: 115p

    10 Black Knights: 315p
    Barding, Full Command
    War Banner

    Rare:

    Banshee: 90p

    Banshee: 90p

    Total Points: 1999


    I know there aren't any vampires in the army, i'm just wanting to know if this would accually work. if not i'll try and make a necrarch army with a count in it:yes:

    well anyway, if anyone could make any suggestions and if i should change somethings (or all of it)

    Also can anyone post me a necrarch sample army list. i prefer to look at army lists and change things around to my likings

    thanks

    Last edited by x wardancer x; February 1st, 2006 at 19:29.
    vampire counts = magic and black knights wrong!

  2. Remove Advertisements
    Librarium-Online.com
    Advertisements
     

  3. #2
    Member D1storter's Avatar
    Join Date
    Jan 2006
    Location
    London
    Age
    26
    Posts
    249
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Reputation
    -8 (x0)

    Your master necromancer cant have 2 spell familiars. if you like magice than go with necrach as they are good in melee unlike necromancers. Personally i would have a vampire as they combine killing power survivability and magic into one.

  4. #3
    Member x wardancer x's Avatar
    Join Date
    Jan 2006
    Location
    Scotland
    Age
    28
    Posts
    48
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Reputation
    1 (x1)

    sorry, my bad. i edited it and put familiar because i forgot i put it in. thanks
    vampire counts = magic and black knights wrong!

  5. #4
    Senior Member Teron's Avatar
    Join Date
    Jan 2005
    Location
    Finland
    Posts
    947
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    ReputationReputation
    26 (x2)

    The army itself is pretty fine, but the characters... Just...so...dull...

    At least if you take Necromancy on everyone, that is. Using Lore of Death in heavy-magic lists has the side-effect of you keeping your friends
    Use Light, Beasts, Metal instead of Heavens
    NecroLords: Use at least one Death Mage
    Brets: Use Peasants&Damsels
    Skaven: Don't use Skryre SAD

  6. #5
    /botnobot/ DavidWC09's Avatar
    Join Date
    Nov 2004
    Location
    Wayward, Texas
    Posts
    12,489
    Mentioned
    2 Post(s)
    Tagged
    1 Thread(s)

    Reputation
    ReputationReputationReputationReputationReputationReputationReputationReputationReputationReputationReputationReputationReputation
    1283 (x8)

    Too magic heavy. I'd feel bad running it against people. Twelve power dice, three stones, and a bound spell! It's overkill, IMO. I'd add a wraith with the cursed book to keep my general alive and a wight lord to add some punch. You'd still have 8 power dice. Add a power familiar, the book of arkhan, a scroll or two, and a power stone.

    Also, this list as is should expect a lot of miscasts. Too risky IMO.

  7. #6
    Member x wardancer x's Avatar
    Join Date
    Jan 2006
    Location
    Scotland
    Age
    28
    Posts
    48
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Reputation
    1 (x1)

    thanks alot for your comments. i proberly take a necrarch count, to have a better fighter and to add a wee bit more theme into the army


    i am still looking for an army list i can work around. so post one please :rolleyes:

    PS. sorry about posting this in the wrong forum section
    Last edited by x wardancer x; February 5th, 2006 at 13:56.
    vampire counts = magic and black knights wrong!

  8. #7
    Member D1storter's Avatar
    Join Date
    Jan 2006
    Location
    London
    Age
    26
    Posts
    249
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Reputation
    -8 (x0)

    a necrach count would be much better. but you could perhaps make him al ord becuase he would then have added survivability. tho you have 1 less choice if they ar necromancers yuo will have at least 9 casting dice. in your army you should make use of ghouls and btw your zombie squad is illegal as well. Minimum twenty from memory. you could have your necrach on horse with the knights to give hem an extra punch in melee.

    Good Luck!

  9. #8
    Junior Member
    Join Date
    Feb 2006
    Location
    Colorado, USA
    Age
    27
    Posts
    3
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Reputation
    1 (x0)

    Suggestion

    Zombies are minimum 10. A necarch Lord would be a good choice, the T 5 S 5 Makes him a nasty "necromancer" to deal with. Otherwise, You might want to drop the unit of 10 black knights, and get a unit of grave guard instead. Its nice to have some of those wights on foot. They are nasty in blocks of 20-25. You do have a magic heavy army, so you don't have to worry about taking large core units, but I prefer to start all my skeleton and zombie units with atleast 20 models. Looks like a fun list, I might have to try it some time.

+ Reply to Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts