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I am playing against either TK or Brets. Any help would be appreciated.
Strigoi Count 340 pts.
Curse of the Revenant, Summon Ghouls, Iron Sinews, and Lvl 2.
Thrall 130 pts.
Infinite Hatred and Iron Sinews
Necromancer 150 pts.
Lvl 2, Book of Arkhan, and Dispel Scroll
Necromancer 150 pts.
Lvl 2 and 2 Dispel Scrolls
Skeletons: 30 325 pts.
light armor and FC
Skeletons: 29 315 pts.
light armor and FC
Black Knights: 8 285 pts.
barding and FC w/ Banner of the Barrows
Fell Bats: 3
Total: 1995 pts.
I was thinking of giving my 2nd necro a dispel scroll and a power stone. Would that be a good idea? Thanks for the advice again.
EDIT: Some point totals removed where they could reveal per item / model cost. ~DavidVC04
(edit: this is my army for the battle comming up. Wish me luck! )
Last edited by Sotek; July 11th, 2006 at 06:25.
I think it looks good. Against tk you both lose your biggest weakness, the problem is, though he cannot march, he is still faster, with scorpioins and chariots and cav, atleast against this list that is. Scorpions can pop up on the rear and screw up your plans, which is why I would leave a unit of ghouls back to protect rear, or leave both back to protect your flanks. Against TK, you will have some trouble with magic, since he will probably have somewhere along the lines of 5-7 spells per turn all going off. You will have to let some off, I suggest finding out which are least important first. I think the smiting one is a bad thing though. I don't know if you need so many dispel scrolls, but maybe you will, you could be better off with the staff of damnation, to build up the number of spells on your side.
Brets, on the other hand, will definetly be faster than you, and you will need to play up the fear, and make it so you can get flanks when they charge you. Make your infantry bigger so they can withstand the charge, once that happens, strigois with 6str will rip those knights right off their ponies. Against the brets you will have a good magic phase, as magic isn't particularly important for them. Get rid of the dispel scrolls, add the staff like before, and save points with the other necro.
I assume the vamps are going with the skellies. Up those numbers, then drop gg for bats, ethereal hosts, or black knights. GG will just be ripped up by a charge from knights, they will be down to 5 or 6+ saves I think, and really they won't stand much of a chance. Either black knights to taunt his knights with their undead companions (no effect in game, but pretty funny), bats, to make more fear tests and flanks/rears, or most of all, hosts, for their lack of magic weapons, and they are faster, so they can get flanks, or hold up naked knight units, though don't depend on them to cause wounds, with s3 against a 2+ save.
Thanks for the reply. I know I am going to fight Brets, so I fixed the necros to have the staff of damnation and the book of arkhan, got rid of the GG unit, and put the unit sizes of the skellies to 29.
Now I need to know how big my BK unit should be. Unit of 5? Then should I give them the BotB or another banner like the Screaming banner? After that, if I have points left, should I get fell bats or the ethereal host?
Again, any replies will be appreciated
I'd say 8 knights with the banner of the barrows, that way you get the most effect on the charge, and after, but if you don't have the points then 5 will have to do. If you can beat the knights to the charge, they will be much weaker without their lance formation. With a size of 8, you are running a hammer and should charge right in, and with 5 you want to get flanks to help your skeletons out. Whichever seems better to you. After that, you should def make room for some hosts, preferably 3.
Your magic will be much better against brets, so you probably don't even need a dispel scroll, unless you will feel safer. Also, be carefull with your coach, if it doesn't get a charge it crumbles easily, so maybe you should consider banshees, and have them take out knights errant and the other non immune to psych knights. They can march without the gen's leadership, so place them late on flanks, and take out the things that can get your flanks before they get to you.
I like larger units of infantry, and taking advantage of the bound items, which you can in this case.
Anything else don't hesitate to ask.
One more. I am gonna fight right after this post and some final arrangements to the army. I have 75 pts. left, and I don't think 1 spirit host base is worth it. So I was thinking of bringing down the unit size of the BK from 8 to 5 and getting rid of the dispel scroll my necro has to have 3 bases, all totaling 2000pts.
My other way of thinking was that I could keep the unit size the same and the dispel scroll for a unit of 3 fell bats and raise one of the units of skellies to 30.
Which do you think is better? It might not affect what I do but I would like to know anyway.
Last edited by Sotek; July 11th, 2006 at 05:50.
I messed up somewhere in the math, but I fixed it and I have revised the army in the list.
I'd drop the knights down to add hosts, yes, but it's probably too late for that. Tell us how it went.
Well, sad to say, I lost a good fight. One unit of ghouls broke his pegasus knights and my summoned unit of ghouls got rid of the trebuchet, so I was happy for that. But, my banshee didn't cause much wounds and it got to a point were my general got in a fight where he couldn't win, so it was close, but I lost. Thanks again for all your help.