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I'm playing a friend this evening. He's expecting WEs but after all the talk in the VC forum, I'm anxious to field them. He's trying out Dogs of War after winning an army box at the now defunct GW store in Nashville.
This is an unusual list for me, but I've got the models to do it.
Necrarch Count, lvl 2, general, ring of night, dark acolyte, noble blood
Thrall, noble blood, barded mount (the fig I have is mounted, so why not)
Necro, lvl 2, power familiar
Wraith, talon of death
30 skeletons, shield
7 black knights, full command, war banner, barded
21 grave guard, full command, shield, banner of the barrows
3 fell bats
10 power dice, 7 dispel--I'm not using the book and scroll combo just for the sake of being different--besides 7 dispel dice almost matches his casting dice (He uses a lvl 4 wizard with fire and a lvl 2 with death).
The wraith I might run in the open...force him to deal with three ethereal creatures on the prowl
I think it will be a fun list, but why the wierd number of 21 grave guard? Your magic phase will be safe and powerful, and he is no where near immune to fear, though if he runs a lot of regiments of reknown he will have high leadership from the champions in there. I would love to play against dogs of war, they have such a large range of choices, and can do so much, its unfortunate they are so expensive to put together.
Depending on how he deploys stuff, send your banshees after the paymaster, or if hes in a unit lock it up in hopes of killing him, he isn't that strong.
I like the wraith against such an army, but if you are giving him the talon of death, he better be in a unit. He is pretty bad in combat by himself, and with the talon, it can only do a max of 3 wounds, which won't count towards cr. I'd prefer the cursed book for him, that way he has the terror, and if the enemy passes, they are still disadvantaged to hit any unit that comes their way.
21 GG because I have 18 reg models (classic ones--the newer ones are still unpainted) and a command group.
Maybe I'l change the wraith. He could take out crossbowmen and with a warrior familiar he'd have an almost guaranteed wound in combat so that he'd at least tie against outnumbering. And if he can one attack through, he'll win by one. Wait, crap, that's an arcane item...grr...
We rolled for a breakthrough scenario and I chose sides and won first move.
I didn't play the scenario well, though I'd win in the end.
For the short version, he popped both of my banshees early, but my ghouls would exact vengeance on the offending wizard. My GG beat a unit of pikesman and, rather stupidly on my part, didn't pursue, allowing themselves to be flanked by an ItP unit. The zombies rushed in (thank you, Danse Macarbre!) and saved the day.
The giant eventually fell, and the thrall survived the entire game. Magic was dominant, despite two miscasts.
Hellish vigor proved important one round when two different units benefitted from it.
The wraith should have been equipped with the cursed book, not the talon.
The wolves simply fended off his goblin fast cav, Ogla Khan.
The paymaster's unit got crunched by my black knight/thrall unit. The charging BKs and warbanner, along with the thrall's attacks, really hurt them (a couple of killing blows helped, too). We ran those fleeing beyotches down, forcing a panic test for the entire army (nobody likes to see the paychest trampled by nightmares).
Starting the zombies and skelies out at 30 really helped. Especially when he knocked the cobwebs off of my skeletons when his giant and that ItP unit (leopold's leopards or some crap) hit my skeletons at the same time. His giant rolled swing with club and the leopards added a pile of wounds. I lost nine just to combat resolution. Yes, you read it right, 9! Making matters worse, the next magic phase saw a total of 1 skeleton restored to that unit.
It was a fun game, but all in all, I think empire-type armies really suffer against undead--mediocre leadership and few fear-resistant units. Plus, it helped that his cannon blew up on its first attempt at firing.
Hey congratulations, last night sounded like a good night for the undead. I massacred chaos thanks to some lucky rolling in the final turns, but cavalry really sufferes against the static cr of infantry. The problem with chaos' is that they can cause 10 wounds in one turn and make up for that. (Once it was 14 in one turn!) You can check my report in my armylist.