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This list uses somes classic combinations, but to an exaggerated degree in some ways.
*Von Carstein Vampire Count @ 359 Pts
Barded mount; Level 2 Upgrade; Lance; Crown of the Damned; Aura of Dark Majesty; Walking Death
*Von Carstein Vampire Thrall @ 134 Pts
Great Weapon; The Flayed Hauberk; Wolf Form
*Necromancer Level 2; Power Familiar
*Necromancer Barded mount; Level 2; Arkhan; Power Stone
20 Dire Wolves
17 Zombies fc
17 Zombies fc
30 Grave Guard @ 420 Pts fc, Shield
7 Black Knights @ 240 Pts fc, barding, war banner
Total Roster Cost: 1995
Is it crap or could it work? How about the general and thrall switching places?
Am I right in assuming that you will try to go heavy on one flank, and rolling up the line? In that case, I have tried a list with 2-3 vampires with wolf form, each in a unit of wolves about 7-8 strong, totally outmanouvering one flank, with Black Knights making sure he couldn't turn his full attention to the flankers. I've gone magic light with a Count, 2 thralls and a Necromancer, and also with the more conventional setup of Count, Thrall, 2 Necromancers, and won with both setups.
In the case of the 3 vampires I actually never needed my general to fight, so I switched to the 2 vampire setup, and it worked almost as well.
The idea is having the general with the flanking wolves, to keep them fast, and threatening both flank and rear in turn 2-3. Somewhat similar to what you're trying to accomplish with the Aura of Dark Majesty I presume?
I've only tried this against a balanced Empire and a heavy cavalry mortal Chaos Slaanesh list, and especially against chaos you need to gang up on units with your vampires.
So in short, yes I could see it work, but I would split the unit of wolves up into 2 or 3 units, and maybe put the general in one of them as well. In my experience 10 wolves should be more than enough to both protect the vampire and reach combat with US 5. Unless you go up against very heavy shooting, in which case it could be too risky.
Well, I tried to go heavy on a flank but made a foolish charge, forgetting that pikes went first. 10 dead wolves, three ranks, and a standard later, my general died from combat res! Stupid? Yes, very.
Things went south from there. It was one of those games that was going all my way, until the general died. Then fortune reversed herself violently. I was completely wiped out, to a model. It was one of my worst losses ever, and my friend's first win with his DoW army (after 11 losses).
One unit of his that kicked my butt was Golfag's ogres. With just four models, he gets 19 attacks at str 4 or better!
Ouch! Well, charging headfirst into ranks with wolves, what did you expect? And pikes at that... Did you go with 2 vampires with wolves, or just the general? And how many wolves?
Against the Empire opponent I played, I ran my wolves and vampires around him until the right opportunities presented themselves, and once I got a couple units running the rest were easy pickings. Admittedly I lost a bit of my flankers to his artillery and bows, but there were still enough left when it came to battle, even though they all started out with less than 10. A little ganging up, and he autobroke from outnumbering. Maybe I was just lucky?
But you did say that the foolish charge pretty much ended you, if you hadn't done that, could/would you have won? And did your plan generally work?
Last edited by skilett; October 9th, 2006 at 00:39.
I think the list could've won. I got cocky because I had beaten that army so many times. Plus, I thought the wolf unit would stick around at least one more turn (and not die after one round of combat) with 20 of the buggers.
I had that moment where I measured being cautious and moving the wolves around a flank or being reckless and going in for the kill. Impatience won the day and the results were deadly.
I used the list above with a few changes.
The lord was mounted (limiting the wolves to 16") and had walking death, aura of majesty, and crown of the damned.
The thrall was on a barded mount with a lance, walking death, enchanted shield, and hvy armor.
Everything else was the same. At the end, I could've salvaged some points, but I rolled two irresistable forces with the remaining necros, which meant I couldn't draw out any dispel dice to use the book of arkhan, a secret he didn't know I had (I passed on using it turn one, its wielder miscast the next turn, and I passed on turn three...then I wanted to use it but had the irresistables...I used it anyway, hoping he'd botch his dispel, which he didn't, and then I rolled a 1 to burn out the book).
Too bad about the loss, but I like the idea anyway. I would still split the wolves into more units though.
I agree with splitting the wolves up in smaller units. Also the general in the unit with wolves is normally not a good idea. They have no armor save and are just too easy too kill making it a risk for the general with them to lose wounds through combat res.