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Thread: 2k Finale

  1. #1
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    2k Finale

    EDIT: Some points removed to respect GW copyright. ~DavidVC04

    Well after many proxy games, and debates with everyone but the cat this the final ist Ive come up with


    Im welcoming ideas now, but please remember one thing in mind, Im going for my the Theme of undead HE rather than a pure tournament army;:::



    1 Blood Dragon Count {Tyrion} - 367
    -Lv 2 Mage
    -Ring of the Night
    -Heart Piercing
    -Red Fury
    -Strength of Steel
    -Shield & Lance
    -Barded Steed

    1 Blood Thrall BSB {Dragon Prince SB} - 126
    -Barded Steed
    -Heavy Armour
    -War Banner

    1 Necromancer {HE Male Mage} - 150
    -Lv 2
    -Dispell Scroll
    -Book of Arkhan

    1 Necromancer {Other HE Male Mage} - 140
    -Lv 2
    -Staff of Damnation


    17 Zombies {Spear Elves}

    14 Zombies {Spear Elves}

    7 Ghouls {Archer Elves}

    5 Dire Wolves {Converted to look like Lions}

    5 Dire Wolves {Converted to look like Lions}


    8 Black Knights {Silver Helms} - 285
    -Full Command
    -Barding
    -Banner of the Barrows

    7 Black Knights {Silver Helms} - 149
    -Musician & Standard
    -Barding

    7 Black Knights {Silver Helms} - 199
    -Musician & Standard
    -Barding

    5 Fell Bats {Eagles}

    1 Banshee {Everqueen}




    Ive decided for a BSB as Ive found enough magic for what I want to acheive from the 2 Necromnacers and the Count, and getting +3 combat res from 1 banner is always a nice thing isnt it?

    Last edited by DavidWC09; April 27th, 2007 at 00:36.

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    Now 17% more helpful gingerninja's Avatar
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    The only problem I currently have with this list is that the Black Knight units are not large enough to get full ranks in the current edition of the rules. I therefore propose the following modifications to this list:

    1) Drop the unit of 8 Black Knights
    2) Add 2 more black knights to both units of 7 black knights to make them 9 strong.
    3) Get 1 more Dire Wolf in both units
    4) Make the Ghouls 9 strong

    This will leave you 149pts spare. With these I suggest the following.

    A) Make both units of zombies 19 strong with standards and musicians. These will protect your Necromancers.
    Get another unit of 9 Ghouls. They are extremely useful.

    I hope this helps

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    i I was working on the theory that by the time the knights get into combat they would of lost 1 or 2 knights already and so wouldnt have the rank bonus anyway (experience from my mounted HE army)

    Ill give those mods a try though

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