2000 point necro army - Warhammer 40K Fantasy
 

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  1. #1
    Member Xofek's Avatar
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    2000 point necro army

    LORDS
    305 – Master Necromancer+lv.4+power familiar+crown of the damned
    HEROS
    150 – Necromancer65+lv.2+power familiar
    150 – Necromancer65+lv.2+book of arkhan+dispel scroll
    99 – Wight Lord60+sword of kings+magical shield+heavy armor
    CORE
    160 – (15xSkellington+light armor)+SB
    160 – (15xSkellington+light armor)+SB
    80 – 10xGhoul
    80 – 10xGhoul
    50 – Dire Wolves
    SPECIAL DELIVERY
    252 – (15xGrave Guard+shields)+SB+banner of barrows
    150 – (6xBlack Knights+barding)+SB
    60 – 3xFell Bats
    130 – 2xSpirit Host
    RARE
    200 – black coach
    85 – DoW Cannon

    i removed much of the point values, hopefully it is kosher.
    poke holes in it. be as brutal as possible.

    just realized it was 111 points over, keep that in mind while critting

    Last edited by Xofek; May 16th, 2007 at 22:20. Reason: being a retard baby
    All of which makes me anxious, sometimes unbearably so

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  3. #2
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    Master Necro and hero Necro both have power familiar, you cant do that.
    Master Necro will be stupid on ld 8 due to the crown, bad idea... very bad idea.

    i think your skeleton blocks should be larger, they wont stick around long enuf to do any good.

    two units of dire wolves would be better, with hearses units you need them to be able to strike a large section of the board at any given point so that you allow you self more options while denying your opponent immunity.

    Spirit Host work best in larger units, 3+ that way they can work as a really effective screen and a combat wall.

    two units of fell bats would be better same reason as wolfs

    personal opinion the black coach is not worth it

    in my opinion and it is just an opinion, the cannon is unsporting.

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