Welcome to Librarium Online!
hi. well this is my first topic here so be nice to me.
here's my army;
vampire lord- cursed book, wristbands of black gold, sword of might, lvl3, shield, zombie dragon
necromander- lvl2, black pariapt, dispel scroll
30 skelletons- light armour, full command
2x 6 dire wolves
5 spirit hosts
25 grave guard- shields, full command, banner of doom
5 black knights- barding, full command
5 fell bats
Wll the idea behind the army is pretty easy. Te skellies plus grave guard move forward to engage the enemy. Dire wolves run along the flanks to support the main blocks, or charge archers and such. Spirithost will do a combined charge with another unit, and will screen the grave guard a turn or 2. Black knights will be unsed to couter charge anything that gets behind my lines. Fell bats for charging warmachines and killing units with their US 5. banshees will hide in woods and scream at some characters my spirithosts will have problems with. Finnaly the lord will negate points for the enemy when he is really shooty heavy and the terrain is at my disadvantage, otherwise he will support charge or flank charge and challange the hell out of anything that thinks to cabn stand up against him.
Overall not too bad at all, but you really won't be having any spare dice left over so the black periapt will likely be useles. As with all VC players a book of arkhan will go a lot farther. Also, a zombie dragon is a big investment, but I can see where your going with the cursed book and the dragon, which is a fun idea.
The banner of the barrows may very well take your grave guard a lot farther as well BTW, as they really benefit from it with their average WS and all.
Nevermore Chapter: 6200 pts; 97/49/11; Longest Streak: 9 Wins/4 Losses; Nearing Completion
well the banner of doom keeps them alive against warmachines, wich always target the grave guard first.
with the black pariapt i can store a dice from the opponents pool, well at least thats what i thought. Ill change it to the book.
Drop the spirit hosts to 3 or 4 models. Five is difficult to wheel and maneuver and you could add flexibility to the list by freeing up points for something else.
Five fell bats is good, but I think you could do just as well with four, but if you're really concerned with war machines, five could be a good investment as you don't want them shot to pieces before you get there.
The zombie dragon, I'd definitely drop. First, your general is very vulnerable on a mount outside a unit. I've seen a vampire lord dropped by a large number of skinks double-shooting poisioned darts at him. Plus, you lose the benefit of your march range if the general is too far away. And if he gets locked in a combat without support, he could die just to losing combat res and taking additional wounds.
Also, you really need another spellcaster to do well in a tournament setting. You need more power dice and more attempts at IoN because you will almost certainly face significant magic from opponents.
To be honest, I think it'd be a fun list for friendly games, but I don't think it'd do well in a tourney setting.
aqs per the new rules when fleeing troops move in contact with an enemy of US 5+ they are destroyed. So thats 1 reason form my fell bats to be with 5 and they only cost 20 points.
spirithosts are one of the units that win games for me, thats why they are with 5, the extra US makes lots of difference.
im not that afraid of magic since most people run scroll caddies and not many armies will have strong magic.
the lord on dragon will:
1) deny victory points to the enemy, if they dont kil him, what is very hard.
2) support charge
3) take out heavy cav/ warmachines
4) spread a little terror.
I think David is right. you need something else in this list for it to work at a tourney, I would reccomend the following:
Drop the host to 3 bases.
Drop the zombie dragon for a winged nightmare if you want to keep the big monster. Its nearly as good.
Swap the banner of doom for banner of barrows.
Spend points on either a second necro or Wight lord.
Contemptlate changing the lord to a count and bringing another hero to your fighting ranks. I think the lord is vulnerable without a all purpose ward save too. If his mount goes down early (it doesn't get the ward from wristbands) he is left slogging it on foot accross the board too.
Let me know what you think!
Arms are an instrument of evil, No measure for thoughtful men until there fail all other choice but sad acceptance of it.
Sun-Tse : The art of war