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This list is entirely theoretical, and it is made up in the way it is to save $$ on box deals.
General: level 2 necromancer: barded nightmare, staff of damnation: 152 points
Heroes: level 2 necromancer: on foot, book of arhkan, dispel scroll: 150 points
Blood dragon vampire thrall: standard bearer, heavy armor, sword of battle, strength of steel power
Core units: 3x20 skeletons: full command, light armor, spears, shields: 245 points each
1x10 skeletons: full command, light armor, spears, shields: 135 points (non- general necromancer stays with these)
1x10 skeletons: hand weapons, shields: 80 points (general hides here, not meant to see combat at all unless things get messy)
9x dire wolves: doom wolf: 100 points
The plan would be to have the main skeleton groups form a protective wall, with the thrall in one of the large skeleton units. the wolves would harrass the flanks, and the necromancers would hug the back of the main skeleton units. Please comment, as I love the Vampire count idea but am struggling to make an affordable yet also combat effective list. I posted a Von Carstein list earlier, and this one has (I think) improved upon the flaws you guys pointed out. My main opponet will be lizardmen
Hello, and welcome to LO, as I haven't seen you before:
Right to your list. I like the basic set up. The magic item combinations are good, although I will suggest alternatives in a minute, (only for the Blood dragon).
Here are my comments.
1) Drop the spears from all of the skeleton units. They will be better off with the +1 armour from hand weapon and shield combos in close combat, than the extra attacks.
2) Give the blood dragon the following magic items. Sword of Might and The Flayed Hauberk. This will increase his survivability and make him stronger all the time, not just on the charge.
3) The spare points from the spears should allow you to increase the number of skeletons in both of the smaller units, as well as give the unit without it armour.
4) Make the dire wolf unit 6 strong without the doom wolf and get another unit the same size.
Hope this helps
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Blood dragon vampire thrall: standard bearer, heavy armor, sword of battle, strength of steel power2) Give the blood dragon the following magic items. Sword of Might and The Flayed Hauberk. This will increase his survivability and make him stronger all the time, not just on the charge.
You cant be the army standard bearer and have magical items such as the sword of might or flauyed hauberk.
"The anatomy of your brain is more than your mind can handle. What?"
Vampire Counts - 3500 Points
Orcs And Goblins - 2000 Points
Couple modifications to the list, per your advice (some of it anyway). you can give as many magical items as you want to a standard bearer(up to 50 points) as long as he doesnt take a magical banner (which I did not). Gave the vampire some armor to keep him alive, and reduced the wolves to 2 smaller units. I like having spears on my main units, so I kept that. Messed with the points a bit to get those other skellies armor. Please comment, I think the list is improved.
Heroes/General: total 451 points
General: lvl 2 Necromancer: barded nightmare, staff of damnation: 152 points
Hero: Level 2 Necromancer: book of arkhan, dispel scroll: 150 points
Hero: Blood Dragon Vampire Thrall: standard bearer, the flayed hauberk135 points
Core units: 1050 pts total
3x20 skeletons: full command, light armor, shields, hand wpns and spears: 245 pts each
1x10 skeletons: light armor, shields, hand wpns full command: 125 points
1x 10 skeletons: light armor, shields: 100 points
2x5 dire wolves: 50 points
A fine list. Yet, why do you take a barded nightmare for your necromancer?
When, your opponent gets too close he won't be able to march to safety anyway. And when he is on his own, he'll be targeted like a sitting duck.
Drop the nightmare. Put both your necromancers in a skelliebunker - you have it, 10 skellies no command - behind your main battle line. They will do their job just fine.
Though I would recommend boosting the 10 strong skellie unit (full command) up to 15 or more. To get the points drop the light armour on your skelliebunker. That's not necessary.
Oh, it lacks some supporting units like bats.
Good luck with your skellie horde.
Last edited by lorddraahk; July 4th, 2007 at 17:34.