Welcome to Librarium Online!
Join our community of 80,000+ members and take part in the number one resource for Warhammer and Warhammer 40K discussion!
Registering gives you full access to take part in discussions, upload pictures, contact other members and search everything!
Thrall with shield and Heart Striking (107)
Necromancer, lv 2, Black Periapt, Book of Arkhan (140)
10 Skeletons with light armour, standard bearer and musician (115)
10 Zombies (60)
6 Black Knights with barding, full command and Banner of the Barrows (235)
I stick the thrall in the unit of skeletons and the necromancer right behind this unit. The zombies are to the left of this unit and Black knights on the skeletons' right flank. I plan to use my first few turns to raise the unit of skeletons to a big unit of no less than 20, then i'll move on to making the zombies bigger. With a thrall in the unit of skellies, they should usually win CR, due to having 3 ranks and a standard on top of the thralls wounds. The black knights stay close by in case of a big threat. the zombies are used (as zombies usually are) to hold the enemy in place for a flank charge by the zombies, or to flank charge any unit in combat with zombies.
the banshee can have fun at the head of the army, screaming at any units i get to. this spirit does fantastically well in a 750pt battle, as not many armies are prepared for etheral creatures.
any thoughts on how to improve this army are greatly appreciated. rip into it, i enjoy constructive criticism.
Solid army especially for 750pts.
Not so much how to improve but definitly things to watch out for.
You have a lot of points invested in a very small amount of models. Possibly consider dropping the Banshee for more Skellies as at the moment you will find it hard to auto break any enemy units.
On the other hand that Banshee could potentially be battle winning if used against tenemy heavy cavalry (which will be fairly small given the points limit).
Bare in mind your Necromancer will be the target of attack as he is the armies general.
In shooty armies such as Wood Elves I could see your Skeletons and zombies being wiped out very quickly, leaving you Necromancer exposed.
You don't have a lot of points to play with consequently I think vs armies with low Shooting capabilities you will do well but against armies which have a solid base of shooting you may be unstuck.
"God is dead" Nietzsche- 1886
"Nietzsche is dead" God- 1900
Why are there scams? http://www.youtube.com/watch?v=Q71FLDIMBc8
ok, thanks for the advice.
i spose against WE in particular, dumping the banshee would definately be a good idea due to their high toughness. i'l definately keep that suggestion in mind. maybe i could swap the banshee for some gouls to protect my skellies while they build up via the necromancer?
Your necromancer is illegal though. Book and pariapt may not be combined, as these are both arcane items. The only exception is with scrolls and power stones.
ok, i removed the book of arkhan from my necromancer, and now have 28 points spare. where should I put these points?
Last edited by Danse the knight away; July 11th, 2007 at 02:54.
Other options are:
- 1 black knight + light armour for thrall
- 2 skeletons + heavy armour for thrall
- 4 zombies + light armour for thrall
- Dispel scroll, might be a bit OTT in 750pts though
I recommend keeping the banshee. In small games her scream has a good chance of causing a panic test and since it's small there's less magic missles to worry about. Off the top of my head the only army she'd be useless against is a Wood Elf forest spirit army and, of course, another undead army.
thanks for the tips on my thrall. i just realised today that thralls don't come with full plate armour, only counts and lords. thats a bit of a bummer. so i gave the thrall heavy armour and now have 24 points to spend. unfortunately it looks like the best place to put these points is into 4 more zombies. spose it'l jst mean one less turn needed for the invocation of nehek to raise my army. i'll see how this gos, but on paper it looks like a solid army