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The necromantic lore is all about the survivability and multiplication of your undead hordes. I agree with you that 3 necromancers can do this perfectly well on their own.Usualy a Necromancer Lord and 3-4 Necromancers. It brings a lot of zombies and skeletons to the table but thats about it IMO.
Using the Necromancer lord for a more aggressive approach is a great idea.This is true.VC has no ranged attacks other than a Banshee, which is hit or miss.
A necromancer lord's magic missiles are a major tactical advantage, particularly (as you pointed out) against enemy skirmishers where the missiles effectiveness is not determined by your ability to hit.
They are also great against lightly armoured fast cavalry, where 1-2 magic missiles in a turn can effectively clear a flank of the board for your own advancement.
When its not being used aggressively it is being used to enhance the already formidable amount of fear being generated by your army,
Kudos [Black] Katalyst for a most informative post,
Before you judge a man, walk a mile in his shoes. After that, who cares, your a mile away and you have his shoes!!
Chuck Norris invented water
I sometimes take Death with my lv2 necro who has a spell familiar in the hope of getting Doom and Darkness which is amazingly good when you have 2 banshees.
Pick a unit You will have a very good chance of killing enough to cause a panic test which they in turn will have a much higher chance of failing, if they do start to run in there turn they will still be less likely to rally because the spell remains in play, in your next turn declare a charge on them with something fast that will run them down like bats or wolves, they have to flee because they are already fleeing and will be run down.
BEN DIESEL FTW!!!
Quite a nice overwiew Katalyst.
As an alternative, use Lore of Death with Necrarch.
Take a Necrarch Lord, make him a level 3 wizard and give him unholy cynosure, forbidden lore, nehekhara's noble blood (Lv4) and here it comes master of the dark arts. Now you steal souls at 18"
There are some good ideas here! I, for one, would be unlikely to ever run an all Necromancer army (I like my Blood Dragons and Wight Lord too much!), but a lot of this is also applicable to those of us who like the choppier characters, too.
I will almost definitely run a 3000 point list some time in the future with my Count being backed up by a Necromancer Lord with LoD. Doom and Darkness cast in the right place would be a very nice way of helping make sure that by Banshee makes her points back!
I love threads like this, it really gets the brain juices flowing. Thinking about the banshees, I think I might try running a Lahmia Countess with a couple banshee bodyguards to take advantage of the negative leadership aura that Lahmia get.
Its really a bummer though that D&D is only a negative modifier to leadership tests instead of physically reducing leadership
Well crap!! I did it again, that idea doesn't work so well, since upon reading about Lahmians I realized the -1 Ld only applies to models in BtB with her, not the entire unit.
"I am the architect of fate!"
Drain Life with Master of the Black Arts is where it's at. Every enemy unit within 18" takes D6 S3 hits, no armour save allowed? Hell yes, pity it's not S4, but with no armour saves that might be a tad over powered as casting value of 10 is nothing for a Nechrach count/lord.
2000AD's answer to all "How do VC deal with ..." questions: Forbidden Lore + 2 Power Stones.
Further answers will require more vodka.