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Hello, Is it just me or would you guys like to see much more "romeroism" (or holloywood depending on if your a fan )in zombies ? For example Iv never seen a movie read a book or anything else that portrayed zombies in a rank and file block. Also in almost every circumstance have the "you get bitten you swich sides" rule. I am a huge fan of the holy trilogy (night, dawn and day of the dead) and realy would like to see more of those characteristics in the undead.
well the problem with comparing fantasy undead to the undead from night, dawn, or day of the dead is that they aren't the same.
The zombies from the movies just rise on their own (or are infected from a bite) and wander aimlessly after humans. Zombies in WFB are controlled by a necromancer/vampire and so could be ordered into ranks and files so as to be more effective.
At least thats how I see it.
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Plus GW tries quite hard to depict to us that the battles that are going on aren't really squares with perfect straight edged battle lines. Some units really do form up in well practiced ranks, such as High Elven Spearmen. For others, such as zombies, the ranks as formed on the board simply represent the overwhelming mass of rotting flesh pushing forward from behind.
It takes a little imagination, but they're not real zombies you know. They don't walk around at all, in any fashion. They're just plastic miniatures. You can represent anything else you want to in your head, and in our handy dandy fluff forum right here on LO.
After all, who's to say that those killed by zombies *don't* turn into zombies themselves. But without a sentient mind to control them (the necromancer via IoN for example), they wander aimlessly in too small numbers and without the organization to even warrant notice by larger more organized military formations. Units who flee from combat and are chased down by a pursuing unit are not necessarily wiped out to the man, but they are scattered beyond any hope of performing as a consequential military unit again (for that battle anyway).
In the movies when you are bitten it often takes time for you to change sides. Maybe the +1 on IoN represents this effect though, it represents the Necromancer speeding up the process.
If you wanted to introduce that rule then why not say Zombie casualties are returned as Zombies. The cost of zombies would probably go up by one or tweo points (not very much because when was the last time zombies actually killed something?)
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That makes a bit more sence but out of the vampire count players who can say they werent at least a little bit inspired by some movie. Also the "typical" zombie bite dose take about a day to transform a person, and according to the zombie survival guide for the first few hours the victim would only get a fever. I still think poison attacks would be a not bad idea.
As others have pointed out, Zombies are effectively corpses re-animated by a necromancer. So, any corpse (including one of the enemy soldiers you have just killed) could be re-raised as a zombie. I know that's not quite what you're getting at, s0m3w0n, but it sort of works...
I guess the only flaw in the logic there is that Zombies rarely actually kill anything, what with their somewhat below-par weapon skill and initiative. At least those characteristics have been carried over from the movies and books! (Perhaps that's not something to be all that thankful for, though...)
But you do raise an interesting point. I'd hate to try an impliment the rules for it, but having Zombies convert the enemy to their side (in a more dorect manner than simply killing them so they can be re-raised) would be interesting.
I think the easiest way would be to use models from other armies My VC army is comprised of units and heros from every other army to show they were beaten and raised back. I had the same vision you have when I started making it I wanted zombies in all sorts or stages of rot and decay.
The easiest way, IMO, for zombies is to bit bash a zombie box and an empire militia box. Some zombies are fresh, some have a bit of decay and broken bones and lastly, there's the zombies who have been dead for a bit too long.
*Raises hand* It was books and stories for me. I also tend away from zombies overall.That makes a bit more sense but out of the vampire count players who can say they weren't at least a little bit inspired by some movie.I think a more Black Axe-esque effect would be better. Zombification bites don't make it any more likely that someone will die immediately, but much more likely they'll die or have to be put down later on.Also the "typical" zombie bite does take about a day to transform a person, and according to the zombie survival guide for the first few hours the victim would only get a fever. I still think poison attacks would be a not bad idea.
Edit: Do it legally give someone a Tomb Blade and stick them in there.
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GW didn't even bother incorperating the BloodKiss into thier vampires (except Neferata but she's a permission only special character so she doesn't count) so there wasn't much chance of getting it into the core choices on top of Invocation of Nehek.
If your still interested though, rather than changing the established game rules, use the idea that it takes a day or so for the infection to spread and work it into a fluff campaign with your friends. Make it so you can add zombies to your army equal to that of the victory points killed/run down etc by your zombies for use in the next battle then take some time and work out similar special abilities with your friends for their armies. It'd be great to work in with the Mighty Empires release. (Damn I sound like a GW sales Rep)
i like the whole idea of a zombie up date, while i agree with a lot of points i think they deserve atleast one special rule of their own, a few suggestions...
Poisond attacks- the viral infection (not to mention panic) of being bitten by a zombie.
Hans! i thought you were dead!- i f a zombie unit kills any enemy in a close combat phase and the zombie unit has not moved from the same location (be they locked in or just not going anywhere that turn) then in the following VC magic phase the unit gains +1 to the dice roll on IvoN per casulty caused.
AGH!! get em off me!!!- the way zombies do fight is not simply hack and slash, the grap you in a deathy embrace and bite you in any way possible, the unit may make a special *Lunge* attack on the turn they charge to represent this suddent horrible burst of speed , the zombies become I6 for the first round of combat. (but revert to the standard after the first turn.
to counter these how about this??
MMMM BRAINS- on the turn Zombies defeat an enemy in close combat they may not advance until the General of the army has passed an initiative test, the lord may have an iron will but it takes more than that to turn a zombie away from all that nice dead meat!!!
What do we think? any other ideas?
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