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It would be great if we all shared some general tactics, some tips and tricks that people over the years have discovered working excellent with an VC army. I have some tricks of my own to get things started:
Dire wolves. I can't ever decide whether to use them or not. They are very vulnerable and are usually shot to pieces before being able to do anything useful on the battlefield. However, i have found one VERY useful thing that they excel at. I usually place them next to a unit of skeletons as a sort of detachment force. I never leave the side of the skeleton unit unless something appears that i know that the wolves can take on by themselves, like a character or something.
Now, when my skeleton unit charges another unit (preferably infantry) i simultaneously charge the unit with my wolves giving the charged unit the following options.
1. Stand and take the fear test. If failed, the unit is outnumbered and will flee and probably get run over by the wolves which are charging 18".
2. Flee, which is risky since my wolves will charge 18" and probably run over the fleeing unit.
If the unit stays, it is unlikely that he will win CR since he will only hit on 6 with whatever he has left to hit with when the wolves (St4 i charge) and the skeletons have completed the attacks AND since he is most likely outnumbered he will autobreak when loosing CR (fear + outnumber = autobreak) giving the wolves and excellent 3 die roll to pursuit which more or less means that you will run down the entire unit. Works like a charm!
Is indeed a good tactic. I like to use two packs of five direwolves. It means they are far less likely to get shot to pieces that way.
Another neat trick is to use the direwolves to turn enemy units who don't want to get charged in the flank.
|Personally I think Direwolves are a very good supporting unit. And are very cheap.
"God is dead" Nietzsche- 1886
"Nietzsche is dead" God- 1900
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It does matter a great deal what it is in front of you. Against some enemies the wolves would just be easy CR. And you can't rely on the enemy hitting on 6's, as everslick seems to be confident of, as many foes have high leadership and the number of units out there with Immune to Psychology/Unbreakable is substantial.
I find it is often more effective following Visitor Q's advice, and use the wolves to angle the opposing unit for a flank charge from the skeletons. You gain much more leverage this way.
Of course if the enemy is goblins or some similar unit, who is likely to succumb to your fear, then the first tactic is very viable, and very good! In my opinion the wolves are our most tactical versatile unit, they are just phenomenal when used right. Of course, if they could flee like most other fast cavalry...
I always field my VC thrall with the following combo:
Then he forms a terrifying threat to chariots, especially units of chariots.
My second favorite target for him is wizards, even in units I'll throw him at a lvl2 wizard because it will usually give me the edge in the magic phase. Even if he dies to combat res. (very likely with full units) he will usually kill the wiz and that lets me dominate magic which is essential for winning with the undead.
I'll think some better tactics/ tricks up tomorrow but thought I'd submit this one now.
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i just wanted to ask about psychology if unit is in close combat will he run away if a fear causing enemy chrages him and he fails ld test?(does he even have to take the ld test)?
a unit in combat is immune to psycology and will thus not have to take a fear test when charged by a fear causing enemy.