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So any advise, i gotta buddy who plays Brets and were going to be playing soon. He has a huge force of Calvary and is probally gona be light on the magic, im using Necrearchs with lots of zombies, large unts to survive the massive charges.
Any Advice guys?
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Like you said, large units to absorb the charges. They can stack up massive combat res against zombies and skeletons, and the crumbling can really hurt.
Some fast cav dire wolves to march block might be nice.
The old trick of summoning zombies at an angle to redirect his charges if possible.
Ghouls to flee some charges.
Getting past their armor is really tricky. Maybe some black knights to keep in reserve as retaliatory units.
Spirit host can really mess up brets, use them to either absorb one of his lances, if your sure about a lack of magical weapons or better still two bases to flank charge a lance of knights (usually once he's made contact with your zombies.)
Makes sure you have the book of Arkhan if you think he is magic weak.
The key to beating brets is to survive the charge, thirty strong units of zombies do this very well.
Consider the use of a banshee or two if playing high points games, knights are only ld7 or 8 at best!
Consider the use of death magic as well as necromancy if fielding 3-4 magicians. There is a spell that allows no armour save and does d6 s3 hits on all units in 12". Well worth it if you can roll that out.
Tactically if you can charge him, you will win the game, to that end units of bats and wolves placed to threaten the flanks of the lances will be invaluble, while your (hopefully) massive unbreakable units advance down the middle of the board.
Good luck, brets make for tough opponents for VC.
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You got it in one their, big units. I play Necrarchs (my first bloodline) and i play vs brets a lot. The points outlined earlier are very useful, dire wolves and spirit hosts. I will give you a list of units that are handy to have:
Zombies (make sure units are 30+ to deal with crumbling)
Skellies with shield, LA and hand weps, a 4+ save (after charges) is nice.
Banshees (try these + doom and darkness)
11+ magic dice (take advantage of this )
Rank Removers (dire wolves etc)
All of those are generally useful against brets, but the most important thing is taking thier charge then just grinding them down, i prefer to use existing units, and get about 60 zombies hitting one unit. Its slow and boring, but it gets the job done
Agree with pretty much all Archnomad said, except Doom and Darkness doesn't work with Banshee's ghostly howl, as the unit just suffers a -3 to leadership based tests, whereas the howl simply subtracts the leadership of the unit from the 2d6+2, counting a positive result as wounds suffered. Not a leadership based test.
Apart from that, try to jam some wolves in his face to block chargepaths, as the biggest problem for me is being charged by multiple lances. Split them up and you can grind them down, but a combocharge will really hurt!
Just about to say that Archnomad .Agree with pretty much all Archnomad said, except Doom and Darkness doesn't work with Banshee's ghostly howl, as the unit just suffers a -3 to leadership based tests, whereas the howl simply subtracts the leadership of the unit from the 2d6+2, counting a positive result as wounds suffered. Not a leadership based test.
It is unfortunate but its the wording that does it.
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Vampire Counts - 3500 Points
Orcs And Goblins - 2000 Points
frost blade, black knights, and curse of years are your best bet!