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Hey guys i have a few questions, I had my first game with VC's Saturday (it was a Victorious Slaughter ;Y )
but my questions are: One of the things i was confused about was, what is the best way to keep your banshee safe but have her in the mix of things? i was running her behind a unit of spirit hosts so she wouldn't get charged, also in hindsight i was WAAAAY to aggressive with my general.
He has a horrible save/ward save but I wanted to get him out there to raise zombies in strategic places (which paid off big for me). I want to get my general out there but whatís the best way to keep him safe? I was running him with some skel's but like i said i think i was being way to aggressive (im used to trying to get my Warboss out there and kicking but, when I remembered I didnít have a warboss i slowed things down a bit)
I made my thrall a BSB totally by accident it helped, but if i would have made him more killy it would have worked out better, what are the best things to put on a thrall to have him be a wrecking machine? I think iím really like VC magic but riding the fence on going magic heavy or bringing a Thrall in that last hero slot?
Should I bother giving Skelís shiels? I only got to take one or two armor saves during the game (pasted them both) but should I just put the extra pts into zombies?
In 1500 and 2000 pt games is there an optimal number of zombies I should have?
Should I give zombies a musician/standard?
Keeping your Banshee save: running her behind a unit, as support, is one way. Out on a flank, in some trees preferably, is another. Just make sure she doesn't get charged, and keep her out of sight of enemy mages if possible.
Your general can afford to be somewhat agressive, as he is tough. Also depends on your chosen bloodline. But if you see something hitty head his way, be more careful. I play Von Carstein, and sometimes give my count wolf form, so he can be where he'll do most damage, and stay out of the way of anything too threatening.
Magic heavy or not is all about personal preference, and maybe a little about your usual opponnents. Some people play high magic, others don't. I like the thrall for extra killing power, and because magic is a fickle mistress, never know how well it'll do.
Shields on skeletons isn't an option, they always have them. The light armor however, depends on their role on the field. If my count runs with the skellies, they have armor. But just hand weapon/shield is ok for an independant unit. You could argue that zombies would do just as well, and if you buy skeletons you might as well give them the extra protection. I like them with a 4+ armor save in combat. They work better for me.
As for an optimal number of zombies: more is better!8Y But it depends again on the rest of your list and your battle plan. No definite answer on this. Kind of the same with command groups, take what you like. In big units a banner is a good idea at least, musician is way more situational.
I found just keeping her next to/behind a unit and also not mentioning her is a good way to keep her safe.
I know this sounds odd, but the chances are most players stay on their side of the table during a game, or at least don't wonder round much, if you have a single model loitering behind a unit the chances are she will get overlooked untill she is close enough to start screaming.
Basically work out how you are going to defend her then don't make a big deal about it just do it.
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I would reccomend fielding skellies with armour because the 4+ save unbreakable unit is a pain for your opponent, and when you raise them to reinforce the unit they come with free armour! I almost never field zombies but raise them from the dead a lot as new units, to threaten flanks and rear charges.
In terms of magic I think you need a thrall at 2K for the killing power. Three magic users is enough, four leaves you vulnerable to unbreakable hard units (slayers, flagellants etc) killing your army.
The banshee is immune to the majority of missile fire so I usually use her to scout ahead, or alongside a unit, once combat is joined just keep moving her around the flanks and rear of engaged units and keep screaming!
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Banshees will always be a target, but you can do some of the things here to keep her around. Also present the enemy with lots of targets. Make him decide if those dire wolves in his face are more of a concern than the banshee slinking around.
Also, you can keep the BSB nearby. As long as the only combat res your opponent has is outnumbering, you can keep your banshee alive long enough for help to arrive. And you can heal it with IoN if it doesn't die too quickly.