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Okay, I just came up with this:
Big (50+) unit of Zombies + Walking Death = Terror Causing block of 50+ Undead troops.
Is this usefull?
Response is appreciated.
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The size of the zombie unit would matter only for extending the range. Any unit in combat with the zombies will be facing them, at that point, as a fear-causing unit.
Of course, the more terror checks the better. Eventually, something will fail, turn tail, and run.
I can see it being useful, but as a core tactic where I spend a lot of efforts and points, not so much.
What if you had the unit of 50+ zombies in a line, that way they covered a large potion of the battlefield causing army-wide terror checks?
50+ Zombies in a line for an Army wide terror check is not as great as it sounds. First of all, your zombies will die. Secondly, they will hinder your advance, and third, when I am using Terror, I like to send in my terror causing units when I need my opponent to break. If the whole army takes a Terror check, you get no terror the rest of the game.
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Besides there is no way for zombies to cause terror. They may not be joined by charecters.
^ Walking Death is a spell that makes units cause Fear, or units that already cause Fear cause Terror. Therefore they can become terror causing, but it still wouldn't stop them from being bum ;Y
I can see it now.
"Hahahahaha! Phear mah 50 strong unit of TERROR ZOMBIES(c)! Wait, is that a high elf mage casting that spell that hits everything in a unit? NOOOOOOOOOOO!!!!!!!!"
Of course, then I'd have to suggest making a house rule called super-terror. Whats scarier than a bunch of zombies? Zombies on fire!
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I generally dislike tactics that need spells in order to work, because magic is such an unpredictable part of the game. If your opponent knows what you're trying to do he'll dispel the nasty things as well.
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