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Just picked up a corpse cart today and am quite impressed with the model (although there are serious gaps all over the place that need to be Green Stuffed) and I also quite like the rules for it too - I think it is a fluffy and useful addition to the list.
I thought I'd ask around here and see what the general consensus is for them? Have you used them? Will you use them? Do you like/dislike them? Thoughts, comments, complaints?
Dovie'andi se tovya sagain (It's time to roll the dice)- Mattrim Cauthon
I really like the model and the concept, but I don't think they are really worth the points unfortunately. I haven't playtested so I may be wrong, my opinion os from theory, but they are pretty fragile, very bad in combat, so pretty much over 70 points for a lvl 3 bound item. That is a massive cost. I'm still going to buy one and try it out, but at the moment I don't really think they're worth it.
I've had pretty good luck with mine. In the first two games I was able to spam with so many power dice my opponent rarely had dispel dice left, and in combat I managed to kill 6 beastmen to tie combat before I went up in flames.
If people are saving dice to block the ASF, that just means you're getting more stuff off... And if they're not, then you counter the disadvantage of the lower movement rate: getting charged. If you ASF, let them come! And +1 to summoning amounts is pretty nice, too.
I like my corpse cart as a mount for my Necromancer. Basically, it can handle minor threats, and enhance my troops. It is more of a tool then a weapon, and it lets my Necromancer live to summon more what-have-yous.
I'm Solid Snake...also, I'm a Primarch.
they can really shut down a magic phase with the compounding -1 to cast. They are harder to kill than you think. You really have to send something after them, which is fairly difficult for most armies due to you having a lot of nasty vampires and skeletons and ghouls out in front of them. Fast cav will have a harder time dealing with them than you think as well as the normal warmachine hunter due to decent save and regeneration. There are so many other fast moving targets, that it's hard to prioritize the CC over the dire wolves and fell bats and entire army breathing down your neck.
As a new unit, it's very cool. The rules are good, but it does have its weaknesses.
No, I haven't used it yet. In fact, I haven't even played a game with the new VC. When I heard the new book was coming out, I sold a lot of my models, knowing that I'd want to buy new ones and paint them nicer than what I had originally (it was my first army...I hadn't painted a mini since I was 12 years old). I could field maybe a 1000 pt army.
I just wish it had a one more wound. One good shot from a bolt thrower on a hill, and it's toast. Or worse, a cannon with a fire rune.
You know, I guess that's one benefit to it's cost. If someone expends a lot of energy trying to get rid of it, then you haven't lost a lot of points.
Yea, it got hit by ambushing beastmen. Otherwise it would have been fine.
I played 3 smaller games 1k pts. used 2, first game was against night gobbos. i had one level 2 vamp. against 3 level 2 shamans... the 2 carts shut down his magic phase so harshly that my measly 3 dispel dice dominated his magic, my phases there was much neheking! in my 2k pts i might take 3 or 4 easily. sure 100pts is a fair amount of points but you get a 3 wound mount for a necro, a magic hosing piece and a bound spell slinging dispel dice magnet (have had many dispel attempts roll 1 or 2 on the dice lol... mission doubly accomplished). take them love them do not expect them to win you combats... keep them behind smaller blocks and they will serve you well. havent tried the rez bell since when you are tossing neheks out at a 3+ to fabricate your chosen undead monkies that 1 extra is chickenfeed compared to shutting down even the mightiest casters ( i think lord kroak would seriously chuck a paint station trying to get spells off in the face of 3 or 4 carts.).