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I read many articles about new vampire counts army imba. This hysteria is typical for every new armybook. So please post tips and tricks how to beat them.
Here's the lowdown on how to beat Vampire Counts.
Kill the General.
Seriously, that's it . . . target every gun, every magic spell and your hardest hitting unit all at the same time and shoot him to hell, then smash him to bits with CR.
If this general sits at the back of the army in a big fat unit of skeletons and raises units to block anyone foolish enough to get close to him, how might one destroy him?
Depends what army you are using. There's always a way.
To beat undead, kill the magic phase and then kill the general.
Take out necros, units, characters with bound spells, and you'll negate that magic phase. At the same time, you're looking for opporunities to take out the vampire leading the army.
Meanwhile, look for other high point opportunities. Take out ethereal units. They're expensive and highly vulnerable to magic.
When I play against VC, I work to eliminate bats and wolves, anything that moves fast and slows down my units.
And I always, always save one or two dispel dice for the book of arkhan.
I'll second what others have said here. As for the Book of Ahrkan: save two dice unless you don't care if your opponent moves. 1/3 chance of taking an unexpected charge just isn't worth it. Movement magic will cost you games, especially against VC.
I agree with David. From the games i've lost, those are the exact tactics a successful opponent uses (or someone who knows what he's doing), which allows for a solid victory to the opponent. An army with a weak magic phase and few dispel scrolls/dispel dice is going to struggle abit more.
if you can hit hard and fast you have the advantage. this requires (as those above have stated) killing their magic phase.
i find that if you can take an item that just stops one phase of magic its worth it.
also charter assassination (again perviously stated) is a good idea, so many points get warped up their for most people. challenges are ok if you can keep the vampire from clearing out the front rank you might do enough kills to the unit to stay in combat a turn longer, still a protracted battle will be a loosing battle but a small advantage is still an advantage. and who knows you might do some damage in the process.
fighting unbreakable with unbreakable seams like a good idea at first but vampires pay less for it so on a cost benefit analysis it does not work so well.
like any army only fight the battles you want to. one of the strengths of undead is that you can predict the outcome pretty soundly between two units, it was that way in the old edition and it is still that way now (more tricks now must be considerd, granted).
my point is this only fight if you think you can win, the army that works together as a whole going to have the advantage verses any and all opponents.
High elves make a good choice i think. They are up against core untis weaker than them. Plus they are masters at shutting down an oppnents magic phase.