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From everyone's perspective, what do you'all find are the best ways to deal with dwarves (in larger games)? Once you start getting above the 2000+ pt level, they all seem to be going artillery heavy (or heavier than normal).
Win CC by 1. Then they run.
If he is a smart opponent he will continue to focus fire units to eliminate them entirely so you cannot raise them back. give him some high priority targets or screen your blocks so they make it. not exactly rocket science.
Play on boards with no hills obviously =)
you could always surrender
Yes because all of that was helpful advice >_>
gun line dwarves are in my opinion one of the easiest armies out their to trounce. not just defeat or crush even, but trounce.
the first and best place to win is in terrain deployment, make hills worthless, if they put one in a deployment zone you know they probably going to try to turtle, so don't let him. put some level 3 blocks line of sight terrain right in front of the hill (woods, some ruins, lots of stuff).
the second place is deployment. in deployment try to figure out the probable placement of his big guns and make him not want to put it their, wolfs right on the outer side and such.
the third and arguably most important place to win (most all games not only these types) is movement. you have the advantage in that you expect to move, move so he cannot shoot the good stuff. if you spend three to four tuns moving in such a way that he cannot shoot then, bravo. gun lines in general, and dwarves in particular (low movement) suffer if they need to redeploy, every turn not shooting is a good thing. and by moving such as this we force them to redeploy if they want to shoot the good stuff.
the only real specialized tactics depend on how he sets up, turtle or line. and even then thay are not realy nessary.
if he turtles on a hill and you blocked about a third of his arc of sight with a forest, approach from this blind spot. and do the movement thing we talked about before.
if he goes for a line overwhelm one flank an steam roller on through, the key to this is bate the other side, let him shoot at some shadows so that he does not wise up to early.
if i am going to assume that you screen smartly you should do well, even if you don't magic the bejesus out of the game.
Last edited by murphy; March 28th, 2008 at 05:01. Reason: spelling
I seriously don't get that kind of terrain placement - I dunno, maybe because I like tournaments and you don't see that kind of stuff that it bothers me.
and the whole point of turn based terrain deployment is to show that as a general you pick your battle field, only an idiot (i am referring to the preverbal one, not you) fights a battle that favors his opponent from the outset.
I agree with murphy, I actually see this the most at tournaments. Where everyone brings out their thorek gunlines and double steam tank lists. I guess you play at a lot of indy GT's moob?
And if you are having a really hard time against gunlines (understandable with a VC list's lack of shooting) then something needs to be done to even the playing field to make it fun for both players. If this means making hills slightly less useful then go for it.
It helps that when my group plays we have an additional rule for terrain placement. Every piece needs to be 8-12 inches from another piece of terrain.
"I am the architect of fate!"
I haven't played at a GW GT but local RTT's and a few Indy's, and every one has had static terrain.