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Since Characters can charge out of units I was wondering if it would be a viable tactic to "sling shot" a vampire into close combat via a combination of Ghoulkin and 9" Movement via the Talisman. While you can't quite get into the enemy deployment zone on the first turn. (Max range is theoretically 38" from your board edge), you can certainly surprise the heck out of them by charging 18" from your unit of Ghouls.
I was thinking Ghoulkin, Infinite Hatred, +1 A magic sword, The movement talisman and Flayed Hauberk on a Vampire. Good for taking out small units.
If you wanted to go with a Lord, you could add Red Fury or swap the Talisman and make him flying and give you an extra 2" charge.
Is this a viable tactic or is it suicide for the vampire?
Theoretically you should be able to - wouldn't see why not due to the extra movement getting you the free move, lucking out to get first turn, seperate and declare charge. The only piece I would throw out is that if its a ranked up unit - you'll be facing a +3 for rank, +1 standard and +1 for outnumbered. So - you can't win combat unless you take red fury, then you'd have to luck out to get the extra attacks. Small units (like war machines) yes I could see it but otherwise your character will dissapear quickly due to combat res.
If you're planning on charging small stuff and making mince-meat out of them, the Flayed Hauberk isn't nessisary - instead give him something to boost his number of attacks or his hitting power on the charge.
Also, giving him wings makes his charge 20"... though 18" might be enough as well, and use the ability points for things like eternal hatred, the +1 CR buff, etc.
A Tau Ethereal was thought to have been killed today by a Bloodthirster. However, many Tau were seen fleeing the scene and are considered suspects.
If you feel like fielding a hero that you can fire like a bullet in distance then consider throwing in the book of arhkan and tailsman in a ghoul unit for the further potential 8" from the spell, that should pretty much let you slam into whatever you want in one go. Provided the book isn't dispelled.
Let the Galaxy Burn!
I used to use the tactic in the old book, launch a vamp thrall with wolf form out of a block of skeletons 18" forward to charge things like warmachine crew or fast cavalry. It was also useful for suicidally charging large units with mages in them and targetting all attacks on the mage.
The only problem with it is since you are charging from so far away with a single model, if the opponent decides to flee you suddenly have one of your vampire stuck way out in the open on his own (since they'll easily get away) and very likely to die in the next turn. Think carefully about whether his sacrifice is worth it, if you would trade him for the unit you are charging then do it, if you think he is worth more than the unit then don't, even if you are confident he will win. The dice gods always have a mind of their own.
In my last 6 games i used this tactic with 3 flying vamps,2 ghoul units and a ghoukin lord against brets,we,dwarfs,he and 2 times against skaven....ill tell u 1 think the look on your opponent and the frustration cries he makes worth all the money.
Reassons for this tactic to be used:
1)charge from round 1,choosing careffuly targets that can harm your army like war machines,wizards other flyers,bows etc. (NOT lords or dragons),cripple his army from the start.
2)flyers with 360 that cant be marched blocked and can raise zombies, i tell you your opponent really panics and looses any concentration he had on the game, its not funny to have 3 vampires flying around.
3)Long live the strigany, the only blood line that rules
4) leaves your other units unharmed (like blood knights,black etc) cause your opponent really has no choise and no option to deal with the flying horrors(your take out war machines,wizards and archers remember?)
So all in all id say this is a great tactic and you should definattely use it but with more then 1 vamp, i use a flying lord,flying hero with avatar,mov9 hero with avatar and hatred and 2 units of 4 bats to back them up.
It is a valid tactic, but it's one that has a high cost of failure if you pick the wrong fights.
I usually field one Lycni Vampire, though often she will stay in a unit (at 10 points I can afford to not use it).
Also against low level opponents you may well get off a number of first turn charges against 'soft' units like Warmachines, but against anyone that knows what they are doing you will be starting with them deploying anything shooty 28"+ back (beyond range of range of flying + VHD).
You could go with ovassilias's tactic, I have never seen it in person and it would certainly cause nightmares for some opponents. How ever a good opponent with a balanced force should be able to deal with this, their are enough armies out there with annoying single characters (Alter Nobles, and Nike Saurus) that I always bring at least one tool to help deal with them.