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Heyy wanting to start vampires and thinking about a terror list..
generally im planning on either
lord and 3 vampires (all on hellsteed with terror) and high armour saves, 2 black coaches, 60 zombies (to fill min slots) and 20 graveguard (Gw full command and hatred banner)
lord and 2 vampires (on hellsteed with terror) manfredd acolyte on abyssal terror 2 black coaches 60 zombies and 10 black knights
my plan is to get my terror causers behind the enemy.. most likely charging skirmishers/models with 360 line of sight to prevent them taking as many wounds.. summoning zombies infront of the enemy units.. when opponent takes his terror checks he flees into zombies and dies..
what do you think about this type of list??
2 Varghulfs is probably enough terror, for a more balanced list anyway. Can be quite a lot of look involved in using terror and fear, my opponents seem to past most, apart from skaven. A lot of people will be playing daemons, so it is useless in that respect, theres many units immune also. Personally I'd have a bit of terror causing units but you can't rely on using terror to win, will only work against some armies.
I agree with DrDogmeat on this. It will not work with a few different armies and I would personally find it boring to play and play against.
[SIGPIC][/SIGPIC]"If you knew what I know, then we would both know what we know and if we both knew what we know.... well F*$% knows."
Take 1 var and 1 unit of wraiths 4 man or something? Maybe put 1 guy on foot with the terror sword make him lvl 2 and lord of the dead. Drop all the zombies if u go in the flank with ur lord and front with zombies they will attack zombies win on combat res and ull die. Just use them to raise for table 1/4 and general annoyance.
Not really feelin it. People with armies like OnG or Beasts won't want to even bother unpacking their minis to set up and play with you, and people with very high LD and/or ItP and/or fear causing armies will cackle as they grind you to nothing by turn 3.
There's one dimensional archetypes like 'gunline' and then there's one trick ponies that take it to a new height, like this one =)
I dont know about that, while having a disadvantage VS ItP armies it isnt nearly as one dimensional as gunlines and such. Lord and 2 vamps with terror. 3 x whatever infantry core, some wolves, some units of Black knights, fell bats and 2 varghulfs. Very mobile and still hit hard and more importantly while terror might be a part of the army it is not a key feature for the army to work.
However relying on the enemy to fail a terror test, get zombies raised infront of your opponent is abit optimistic. The dual black coaches doesnt make much sense either.
So what I am saying is that it cant be done without crippling yourself. You just gotta do an army which isnt built around terror, but an army built with terror in mind.
""What's the matter? Don't ya like clowns? Don't we make ya laugh?" - Captain Spaulding.
terror can be great but i find it's best in causing fear in fear cuasers (my friend plays ogres and in the last turn of the game he failed 2 fear checks to flank charge vlad's unit, although i'm pretty sure he could have taken them anyway )
i don't like all vamps being on hellsteeds with terror, just seems cheap and beardy. i'd only do it against someone who i know would be cheap and beardy anyway and would have problems against terror but even then only to teach him a lesson :C
but i'd like having all vamps cause terror and just stay in your infantry blocks as that would make several units run and could stop fear causers in there tracks while still maintaining a level of unbeardiness
Taking a lot of terror starts to fail over the course of a game since enemy units will only take one terror test per game. Coming into range of different terror causers means you now have expensive fear causers. And I've always found terror overrated as so many armies have ways to combat psychology and boost leadership.