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In my army list I posted the 4k pt value one, I asked if I should include more vampires and also asked how good cairn wraiths and blood knights actually are when push comes to shove, can anybody here help me out?
Blood Knights are a gamble. Some armies have the capabilities to destroy them easily at range, so you have a huge point sink and will lose them easily. Other armies do not have the ability to destroy them at range easily, and you will get into combat and butcher anything. You will find they either perform extremely well or extremely poor, depending on your opponent and to a degree how you use them.
Wraiths are fairly similar. Magic missiles will massacre them, if your opponent is magic strong you will really need to hide them until his magic is dealt with. If they can reach combat, they are very very good. I think they're a good choice since they can hide in trees and move through terrain without penalty and they're reasonably fast. Don't take a banshee though.
why not take a banshee arnt they simply stronger?
Banshees are less strong seeing as they don't have a great weapon like the wraiths. What they do is "shoot" at a unit and cause them to lose wounds based on a their leadership (can't exactly tell you how it works), with no armor saves allowed. She is fairly expensive and not as good in CC as the regular wraiths, but with a good roll she can make back her points quickly. She can even scream into a combat, so that is also a plus. The key is not needing to hit, wound, and denying armor saves. If you can hit an expensive well armored unit or multi-wound units like ogres with her yell she can rack up points pretty quick. I find on average she does just as many wounds as the wraiths do in close combat, but she can also attack at a distance. With their fast speed and great maneuverability wraith can be quite helpful, and it is pretty easy to put them in a good position.
As it was said before, every one of our rare choices has an obvious counter, so it is really up to your opponent on whether or not your choice will be a good one or not.
Banshees are essentially a bad choice because they make the unit have several seperate functions instead of one specialisation, which they can't use at the same time so you waste points. You have the banshee wanting to sit back and shoot, while you have the wraiths wanting to get into combat. It is an expensive and fragile unit as it is, you want to be getting the maximum worth out of every model. It'd be like if the Grave guard unit champion had worse combat abilities but a bow, that'd be silly right? You want the unit in combat.
As to the banshee making its points back, her range is 8". By using her howl, you kept the wraiths in the unit out of combat, did she make her points and the wraiths points back? I don't think so. On the other hand, if you charged the wraiths into combat, can they make their points and the banshees back? That is what you really need to look at. And in my experience (and most people in 6th ed) banshees very rarely made their points back, I don't see how they're any better now. Their main function was the terror and causing literal fear in your opponent, which wraiths can do just fine.
GW should have allowed more than 1 model to be upgraded to a banshee. A unit of 3 banshees: worth it. A unit of 3 wraiths: worth it. A unit of 2 wraiths and a banshee: not worth it.
She can yell into the combat she and the wraiths are in. They both perform their functions at the same time. The 8" range is an added bonus on your way to combat.
And the banshee can now Stand and Shoot and also affects everything now, including immune to psychology.
And since she's technically a unit champion she can issue and accept challenges to limit the magical attacks against the wraiths who are the combat damage dealers, and then you can just invocation her back again.
I'd say she's well worth the points, especially against low LD armies that rely on special rules for regular LD situations (for eg. Lizardmen)
2000AD's answer to all "How do VC deal with ..." questions: Forbidden Lore + 2 Power Stones.
Further answers will require more vodka.
I hadn't even thought about the Banshee being the unit champ and able accept challenges and be raised back... I'm definitely filing that away for future use!
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I like the wraiths+banshee unit, but I'm just a bit discouraged by the point cost.
Blood knights are great units, but they do have some serious drawbacks (namely the frenzy).. but with proper screening units, and maybe a ranged-attack ward save banner, they are extremely tough to deal with before they hit combat.
I like both the Wraiths+Banshee and Blood Knights. I like the idea of a tricked out Blood Knight Unit with a character, but only in around 2000+ points. The same with a 5+ unit of wraiths+banshee and an character too.... Of course both of these are major point seeks.