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I am new to vampire counts and am trying to come up with an army build so I can purchase my model's. I just can seem to lock down an idea. I have been wrestling with this idea for a few weeks and can't seem to draw a definitive conclusion.What would be a more viable army choice to make a horde army of Skeletons and zombies. Would it be more viable to take more specialized troops or a balance of both. Now I do realize this question can be answered as it depends on how you want to play. The problem I have with this is that I'm a 40k player and am totally new to fantasy, so I don't know how to play yet. I realize that VC can be customized many ways, hence my dilemma. Any ideas or thoughts would be very appreciated. Ultimitly I'm trying to build for a 2250 list.
Personally, I would go for the hoard if you want to win games at a competitive level, and the specialised troops if you want more fun/casual games. However I would say that the vampire counts are not one of the easier armies to start fantasy with, but you will learn pretty quickly, especially how to use magic and not to lose the general!
Essentially this army wins games by outnumbering your opponent, being unbreakable, and causing fear. You'll need at least one powerful caster (6 power dice level 4 vampire type of thing) and around four to five blocks of infantry (skeletons and wights would be my preference) The essential game plan is to walk forwards, covering your flanks and engage the enemy. Your vampire should be out of combat and using the helm of commandment to increase one unit to WS7, thus probably winning that combat and breaking the opposition. You might want a corpse cart as well to help with raising and cast an ASF spell on your troops. This is a very reliable army, and very competitive once you get used to using it.
This involves much more tactics, and is less reliable because it involves big risks.
You'll have less troops than the hoard, but blood knights hit like a ton of bricks, especially with a character in there. You'll want to include wolves to screen the knights (both for shooting and for their own line of sight.) and bats for machine hunting. At 2250 you can afford some support cavalry too. 5 Black knights with the banner of double unit strength and a champion can be very effective. Other options include the difficult to kill cairn wraiths and the hard to use black coach.
Both builds have advantages and disadvantages but hopefully this will help. The most important thing is to have characters that fit in with the battle plan for your army, so a casting lord if you plan on raising lots of dead and a combat one if taking cavalry.
Good luck with your undead!
Arms are an instrument of evil, No measure for thoughtful men until there fail all other choice but sad acceptance of it.
Sun-Tse : The art of war
Not sure that this will be a big factor for you, but an army with lots of raising needs lots of models, just in case price is involved. The choice is totally up to you though.
The Rep Thumb is to the left of my post, in case you didn't see it.
I think you need a balanced army eitherway. I agree, hoard armies are good but they don't actully 'kill' much if anything. So if you are facing unbreakble immune to psych units you will be trashed. You need to have hart hitting units, with things that can hold up your opponent. oh and don;t forget to use your characters to the best they can.
I like a specialised, low magic list. It means you have to use tactics as opposed to overwhelming your opponent with 18 power dice and bound items.
Mirage Arcana Podcast
The "A Smart Player Will..." theory is a complete paradox. If we make an assumption that everything we do is outsmarted, then theoretically we can never win.
You're right about one thing, a VC army is very customizable. I faced the dillemma that you had, and decided on option C... both! Actually, I'm starting a long, 2-4 year long project to have four 3,000 point VC list that are completely different.
However, I realize that you're looking for one list right now. Here are some ways you can decide for yourself.
1) Build some army lists for both horde and specialized. See which lists you like, which ones you don't.
2) Think of some fluff. When you think of your vampire lord standing at the forefront of your army, is it going to be cooler for you if he's at the front of an elite undead knight contigent? massive horde? vicious beasts?
3) Play some games. Proxy a couple armies and see which playstyle fits you better.
4) Think about what kind of armies you plan on facing. Figure out which type of army is better fit to face your opponents. Hordes won't do well against dwarves. Specialized won't do well against magic heavy enemies.
I am heading off to the Peace Corps. It is bery likely I will not be back. Good luck to all of you endeavors.
Winning a game using heavy magic is not as straight forward as some people seem to make it out to be. By taking magic heavy armies you are restricting your ability to kill a lot and you have to be tactical with your flank/rear charges and also your designated summoning locations. The new codex is nice for magic, but it has balanced it more so that you don't run around with 12+ power dice without incurring significant costs/disadvantages. Mainly this has been achieved by toning down Necromancers as people forgot this was Vampire Counts, not Necromancer Elites!!
I'd say Horde armies, yes its more pricey, but Ebay solved that issue for me, even though again it cost me money and it was a flukey find, but none the less, its a good start. Also for me Undead screams out mass skeletons and zombies been risen from the dead like the good old films, not a load of calvary running around the place, if I wanted that I'd have been Empire, High Elfs or the OP Bretonnians!
It all depends on your play style. It is just my opinion but I love blood knights. I use them all the time for flanking while the zombies or skeletons are the tar pit. I would suggest a decent number vampires. So the infantry has some killing power with it, as well as a great number of power dice for the IoN and raise dead.