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Any suggestions on fighting Orcs and Goblins at the 1k mark?
I am using two blocks of skelies, 1 block of ghouls, Varghulf, Dire wolves, and my 2 vamps have Dark Acolyte and Lord of the Dead.
My main problem comes with their battle line being so much longer than mine. This gives me trouble in managing both his and my flanks. If a chariot gets a good charge it seems to dampen my chances. Also if I don't deploy my Varghulf right, or move it wrong early in the game, then I will almost certainly loose.
The army I am fighting runs 1 or 2 chariots, a block of infantry, archers, and a unit of black orcs and night goblins. He runs his general on a boar w/o a unit, which seems strange to me, but he has tied up my ghouls with no problem in the past.
Any general 1k tactics and army builds vs. O&G at this 1k level?
Can't suggest much list wise, but a good tactic to use in a situation like this is the refused flank. Don't deploy centrally - make him work to out flank you. By the looks of it you have more fast units than he does.
You could try deploying so that one flank is either shielded by dense terrain or the board edge - this pretty much stops him from flanking you on that side, meaning that he can only come at you two ways - straight on or down the open flank. Angling your battline so that it resembles more of a convex curve is another preventative measure - and easy enough to do with 3 units - just don't make the angles too sharp or else you won't be able to push the flank charges on engaged units.
The Varghulf and wolves can go either behind your main battle line - or on the opposite short board edge. This can draw you opponents deployment out - if he places units there to deal with these units then they have the speed to rejoin the main battline or just generally run as a distraction.
Use fear and terror to your advantage - try and pop the vargulh down near the goblins early - it clears the fanatics and can force terror tests over a large section of the board - and the generally mediocre LD of greenskins means it can be devestating. Also try and charge the chariots first, don't sit around and wait to be hit. Get the varghulf in there - he has a good chance of both taking out the chariots and surviving the combat.
Don't forget that you can use summoned zombies as redirectional bait units. Place them so that they are an easy charge, but angle them so that when they get destroyed the opponent overuns and exposes the flank of their unit. Charge them in the flank and you can neuter them quite effectively - and if you summon zombies behind their unit then the get destroyed if they flee (fleeing through enemy troops).
Last edited by Exarch Thomo; August 12th, 2008 at 06:25.
Dovie'andi se tovya sagain (It's time to roll the dice)- Mattrim Cauthon
How does a hero level orc on a boar hold up a unit on its own?? You should get 3 ranks and outnumber, so he would need to kill 4 just to draw combat, and orc heroes only have 3 attacks. Even with some kind of magic item he would need to consistently get maximum kills, as soon as he fails to kill 4 then you have him beaten and outnumbered by fear and he automatically flees (aside from insane courage). And that is not counting the possibility of some of your poisoned attacks doing a wound.Originally Posted by nimmer
1) go 1 vampire only, you need more units to win with fear
2) exchange vargulf for cairn wraiths