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Konrad Von Carstein
Use: 330pts Goes in GG hits on 2s typically
Crown of Damn
Sword of Battle
Jerek von Carstein
USE: raises skellys plus grant leadership to GG and black knigh unit goes in SK2
Lord of the dead
Helm of comanment
Fredrick von carstein
Use:allows raise skellys plus grant one extra attack durning magic goes in SK1
Lord of the dead
staff of damnation
20 Zombies(Z) 80pts
Use:Basic tar pit (never leave home with out it)
14 skelly(SK1) 132 pts w/ swords Full command
14 skelly(SK2) 132 ptsw/ swords Full command
Use: Holds Jereck
Corpse cart 100pts(CC) w/ lodestone
Use: helps raise plus always strikes first
3 Fell bats(F 60pts
Use:Machine hunters or march blockers
19 Grave gaurd(GG) 322pts w/ great weapons Full command and banner of barrows
Use:allows me to hit on twos with helm against most enemys
5 Black knights(BK1) 207pts w/barding and banner of strigio
Use: charges with vargulf
5 Black Knights(BK2) 172pts w/ barding
Use: pretects right flank
Use:pushs flanks and hunts machines with the Knights with strigio banner
2 carin wraths 1 banshee(CW) 175pts
Use:allows for a Banshee scream yay
Ideal set up
BK1 CW SK1 GG Z SK2 BK2 FB
general idea i have played several games and i have wanted to try out a melee monster lord he will get 5 attacks and hits mostly on 2s so i found no need for IHate and decided to save points he is pretty durable ward save leave hims subject to stupidity but with LD 10 not to worried.
Other two heroes summoning up my Skellies to around 25 ish and throwing there magic around doing the usual
The front more of a massive tar pit with very little killing power excluding the GG the flanks will fold the sides and hopefull kill some stuff
soooo what do u think?