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Is the helm of commandment worth it? I was thinking, it has a very limited range (12 inches), and requires your vampire (and therefore the unit the vampire is with) to be out of combat. Alternativly the vampire needs to be completely hidden, meaning that the helm becomes a 135pt item in effect. So is that worth it for one WS6 unit, when 10 points more could buy a unit of 5 Dire Wolves or a few Fell Bats?
I don't use it personally, mainly because I usually don't have the spare points. But, don't forget that it can still be used if the vampire was in combat that round and the enemy that he was facing has left that combat. The order in which combats are resolved can play a huge part in the usefulness of this item.
Dovie'andi se tovya sagain (It's time to roll the dice)- Mattrim Cauthon
I think it is most definitely worth it and here's why:
-It's a great defensive item as it makes things hit you on 4+ rather than 3+ in most cases, this is great for tarpitters.
-12" is a nice range as you can keep the wearer a good distance from the enemy.
-It works in yours and your opponents turn so you should have a unit to use it on in most of the time, so it gets a lot of use.
- It can go on a casting vampire so you won't be losing out by not having a vampire in combat.
-When used on wights it makes them very deadly.
-It's a versatile item as you can pick the unit that will need it most and it may affect how your opponent will charge.
BEN DIESEL FTW!!!
Agreed on a grave guard unit with the banner of the barrows they generally hit on 2's and everything they don't hit on 2's they hit on 3's. Combine this with the book of arkhan or corpse carts or both and you can have a tough-as-nails units that moves effectively 16 inches hits on 2's usually wounds on 2's and that always strikes first. Also if you think about it the enemy will only hit you on 4's sometimes 3's or 5's and with T4 and Regen it makes them extremely well protected. The helm is worth more than it's points really even though it requires a vampire dedicated to using it.
The Helm is certainly a good investment. Undeads primary weakness is their low weapon skill and initiative, and the helm eliminates half of that weakness. Grave Guard with WS6 and WS7? Now that is a devastating heavy infantry unit.
A wraith with an angels body, demon with a smile of gold. You soul sucker, I won't become like you. -Atreyu
Definitely worth it, especially on your vamp lord to provide WS-7, which means WS-3 guys will need 5's to hit your zombie tar pit unit...
I find it's well worth the points, especially since the last FAQ made it totally filthy!
- It over rules any WS modifiers that may be on the target unit, such as Blinding Light and the Accursed Armour. (though modifiers on the Helm wearer will effect the WS he passes on)
- It's only when the target unit is fighting that the bearer needs to be unengaged. So if the Helm wearer is engaged then fight his combat first and if you win and become unengaged then you can use the helm as normal later in the combat phase.
- If the wearer is in a unit that is engaged, but he himself is not engaged he can use the Helm.
2000AD's answer to all "How do VC deal with ..." questions: Forbidden Lore + 2 Power Stones.
Further answers will require more vodka.
This is an item I've written in to a couple of lists and always wanted to use, but still haven't. I tend to worry more about having more magic and choppier characters than I do improving my troops.. and that's probably a bad thing!
The combination of the Helm with Grave Guard is a really good one. If you put a BSB with the Regen Banner and your General wearing the Accursed Armor in the GG unit and then support them with a Corpse Cart, they become the ultimate "unmovable object".
You can also decide to support a different unit with the Helm on each turn, giving you a higher chance of winning those "must win" fights.
Taking the FAQ into consideration, I'm definitely going to try to work the Helm into my next list.
"Is Archon Braigh-Dee going to have to choke a Wych?
Courtesy of Wicky: D.C.S.S.E.P.C.I.C.B.
I use it quite alot. In my list, I run the following combo ALOT:
Vampire w/ Helm of Commandment, Lord of the Dead, Dark Acolyte
14 Grave Gaurd w/ Banner of the Barrows (BsB will go here), Great Weapons
Vampire BsB w/ DrakenHof Banner, Avatar of Death, Walking Death
Corpse Cart w/ Unholy Lodestone
Obviously, this is an expensive combo, but what does it give you?
GraveGaurd unit with +5CR before blows are struck. Hitting on 2's with ASF, wounding on 2's with Killing Blow, +Vampire, and Regeneration
And as a bonus you have 11 Skeletons protecting a viable support-caster, who can raise the unit to a substantial size if needed.
This is obviously a very expensive part of any army, totalling in at just under 900 points if I did my math right. The result is just terrific though, and this center is almost impossible to wipe out.