Welcome to Librarium Online!
Join our community of 80,000+ members and take part in the number one resource for Warhammer and Warhammer 40K discussion!
Registering gives you full access to take part in discussions, upload pictures, contact other members and search everything!
I recently got hold of quite a bit of Vampire Counts models and considering trying them out. I've played Warhammer Fantasy Battle for about 3 years with my trusty Wood Elf army so I've got the general feel about the game and such.
The thing is, I've never actually played against VC so I don't have really clear idea how to set up the army. Question would be, how similar is the army with TK, which i've played against loads of times?
Models I've got are pretty much 40 Skellies, 20 Zombies, 4 Hell Bats, some Bat Swarms, Copse Cart, Varghulf and 4 Vampires and some other models. Good model count for starters, but what to go buy if I'd aim for 2k points? For now I can use my Wood Elves to try things out and propably will since I've got wide range of models from that army.
Would appreciate if you could answer the questions and maybe give some tips how to play it.
IMO get loads of skellies and zombies if ur gonna go magic heavy so you can raise them up, vampires are awesome with all the different powers you can take you can make them specialize in anything, what to choose depends on what you want to do tbh. tell us what you want to do so we can help you
What you've already got sound like a pretty decent army thus far.
You might want to try some Black Knights, and/or some Grave Guard. Dire Wolves might be something to look into as well.
Trying things out with your wood elves sounds like a good idea, too. Try it, see if it works and see if it fits your playing style. Puppet_Master has mentioned a magic heavy army, but I've heard of people experimenting with elite, fast and hard combat armies with quite reasonable success.
I know nothing of Tomb Kings so unfortunately can't help you compare.
the playing style is not that different to TK in that there are generally large unbreakable blocks of infantry knocking around. The magic is pretty different as we don't get to auto-cast, but can generate many more dice. The vampire counts also have, in my opinion a greater selection of units, and more flexibility when creating characters.
As others have mentioned the skeletons are a good place to start. I personally rate the knights both black and blood knights have their role in games. The bats are awesome, and I personally wouldn't leave home without some ghouls.
There are basically two variations on 2k lists, ones that are pretty magic orientated and tend to be infantry hordes which win by attrition and clever magic item combos. The other lists revolve around one or two seriously hard combat units, with combat vampires in to smash the enemy into tiny fragments. Depends how you like to play I guess.
You won't be far from a 2K list with what you have there. The characters are typically 900 points in a vampire list.
Arms are an instrument of evil, No measure for thoughtful men until there fail all other choice but sad acceptance of it.
Sun-Tse : The art of war
I was looking at the army book today for the first time. Oh the ammount of powers and things to get to characters. Anyways I was thinking about the more magic orientated list since it ain't really an option for Woodies.
I'll move to army list forums now, and try get something out of the army book for a first try. Can't really say anything about all those powers and such yet, but I get to try them out soon enough hopefully.