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A local player plays brets and i just cant seem to beat her....any ideas....she usually runs two units of yomen (spelling) units of knights of the realm, errant, grail and a peg lord two units of pegs two paladins and a damsel with two scrolls....any ideas....i usually run magic heavy
Good luck, and may the dice gods smile upon you and smite your foes.
Tell him to play a less powerful army! People say, hold the charge but that don't work, only a full unit of GG stand a chance of doing that and thats just one knight unit, plenty more where they came from! Tell him to play Tomb Kings, that would be a laugh! ;-)
Out of nearly all the armies, VC is an army that can easily give Bretonnian players fits, and often quite easily. Here is one good trick:
1. Take several large units of Ghouls. They're tough, cheap, and the higher weapon skill means Knights Errant have to hit on 4's instead of 3's. We're looking at 20+ Ghouls at the minimum in each group to absorb even multiple lance hits.
2. Take a nice big unit of Grave Guard.
2. Take Vampires that can raise more Ghouls constantly. Bretonnians will generally be a bit weaker on anti-magic, so just keep pounding spells that raise ghouls, and with some luck quite a lot will be raised. Also, the "Curse of Years" or "Curse of Ages" (not sure of the exact name) spell is nasty on Bretonnians because it removes the armor save and leaves the ward save at 6+. Use this to eat scrolls, and if it does go off, even better.
3. Put a flying vampire in the back with the Weapon Skill Hat. Give improved WS to whoever gets hit early on, and then to the Grave Guard. Make sure this vampire stays out of the 360 line of sight of any Pegasus Knights.
4. Absorb his charges, raise more ghouls, and then bring in flankers. Even if this takes you two turns, just keep raising the ghouls to last.
5. Ethereals are not a bad idea, and will not get hurt in combat if you stay away from characters and Grail Knights, but make sure you don't get chewed up by Bretonnian static combat resolution.
6. Terror and fear are your friends, don't forget to make your opponent make those checks. Bretonnian leadership is just average or slightly above average on 2d6.
I hope this helps you beat some Bretonnians (just not me)!
What if you don't have ghouls? ^^
Curse of Years, Ethereal units and tooled up calvary, thats about it, so make sure you load up on them. Don't rely on terror or fear, its not difficult for them to have a decent LD 9 person near their units and if you're relying on them to roll 10+ all the time you're getting desperate.
Grail Knights will hurt your best chance though (the ethereal units). The best you can do is hold them up, they are far too hard.
The basic point is to repeatedly present the Bretonnian player with targets that can absorb his punishment and hold those units in place for long enough for reinforcements to come in and flank. Even if you can't flank, you should have numbers and 2-3 ranks (and a banner if you have a skeleton). and you only have to win combat once (except against the Immune to Psych Grail Knights) because you cause fear.
Grail Knights are rough, with their 2 magic attacks each. The same principal that applies to all Knight units applies to them...you have to put your cheap stuff in the way, and in such numbers as to absorb the initial hits.
The idea that Vampire Counts, considered to be in the very top tier of fantasy armies and known as the bane of Bretonnian armies everywhere, is to me ludicrous. Giles has some good advice in his second post, and I hope that mine is helpful as well. Let me know what you have available for your army, and how it goes against this young lady and her Bretonnians.
5x blood knight (or 4 with a mounted lord)
9x black knights
4 fell bats
10 dire wolves
4x foot vamps
I usually use two blocks of 20 ghouls and a block of 20 skeletons and a unit of 23 graveguard which are 6 wide with great weapons wih the corpse cart but even with me going first in combat i lose by crumbling...my lord is usually focuses on combat while my other vamps usually focus on magic and have some bound items she only has 3 dispell dice but i cant seem to get any spells cast on 2 or more dice through this magic defense and i dont know why....she also has 2x dispel scrolls......any ideas??
Good luck, and may the dice gods smile upon you and smite your foes.
Wolves can march block or the Fell bats but dont take both, they can't damage a Knight period. Corpse cart won't help coz Bret will obliterate it. Your army is going to have to be a mixture coz you don't have many of each infantry type. For future reference I'd stock up on more more of which ever two core units you like most (i.e. i have 80 zombies, 100 skeletons and no ghouls).
Blood knights are an easy match for their grail knights and black knights can be your flankers with an accompanying varghulf. Also those yeomen have low leadership i think (aren't they peasants on a horse?) so I'd send the varghul after them, if they don't run he'll rip them to shreds.
Try a block of 25 skellies with a warbanner, that's at least 5 CR (3 ranks + banner) with a possiblity of 6 if you still outnumber at the end of it. And a vampire build I really love to stick in that large skellie unit is this:
Vamp: dark acolyte, lord of the dead, night shroud, black periapt, sword of battle (can replace with might or biting blade if you want more of a can opener)
This way you have the 5 CR plus whatever this vampire kills. 4 S5 attacks (or 3 S6 attacks) is nothing to laugh at even with the 2+/5+ that they have (becoming a 4+/5+) I really like the fact that anybody targetting him will strike after all the vamp's attacks and all the remaining skellies attacks (you may get lucky)
But if you stick this guy in there you may want a champion just in case the paladin decides to challenge you, in which case it could go either way but its up to you.
Also a magic build for a vamp lord that works well against the heavily armored:
Vamp Lord: master of the black arts, forbidden lore, lord of the (ghouls or dead)
and then any magic items you like, i usually have wristbands of black gold, talisman of lynci and armor of night so he can zoom around relatively safe from missile attack (watch out for cannon balls and magic missiles though)
And then there's always the regen banner, pop that in with the grave guard w/great weapons. Keep your frontage to 5 though, they'll only have 3 anyway so the 6th man is just hampering you.
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