Welcome to Librarium Online!
I don't see many lists using Spirit Hosts.
I was wondering if you have used them, or do use them often, in what role have you found them useful?
Or if they haven't worked for you, why not?
To me they seem quite expensive for their stat-line but I guess you're mostly paying for the 'Ethereal' rule.
in low point games they can rule, no movement penalties means they can run right up a flank and win against most missile troops. They're better on flanks definitely, but against a good static CR they'll crumble and will die to most heroes. Oh and they can make a good screen against shooting if they are no hills.
Well when you have the choice of Cairn Wraiths or Spirit Hosts its tough to pick.
2 things hurt Ethereal and thats Magic and CR so your unit needs to do damage or it will die.
Cairn Wriaths have S5 attacks, Spirit Hosts have S3
Cairn Wraiths are Skirimish which fills a vital role only it can do.
Spirit hosts are good for difficult terrain and large things like giants and dragon ogres ect.
-You can create them with magic so why pick them
-Skeletons,zombies, ghouls and cairn wraiths can hold up large things and compete against RnF
-Carin wraiths and Black Knights are good for difficult terrain too.
In general, I think its a bit of a risk. They go down pretty easily against magic and combat resolution, so that means you need to avoid magical attacks, spell casters, AND ranked troops (which will likely be the bulk of your opponent's force.) That really cuts back on your targets. At 65 points a piece, I'd rather take something more versatile. There are plenty of cheaper, sturdier alternatives, and the higher the points, the more likely your opponent will have something tailor-made to melting those ghosts into so much ectoplasm.
Thanks for the replies.
It's as I imagined...
I'll pass on them I think =)
I used to use Spirit Hosts a lot in 6th edition and they were fantastic as not a lot of people really knew how to handle them and the only magic attacks were normally characters or spells. The game has changed and there is a lot more things that can hurt them now so they are nowhere near as survivable and can't perform certain roles as well as they used to but it doesn't mean they aren't worth taking.
What they are good at is:
Screening - Pretty obvious.
Holding up monsters - With DE and WoC becoming popular again with the new books they will do a great job of taking a Shaggoth or Hydra out of the game with a fair chance of eventually breaking it due to an outnumber (3 bases). Since these can be a big problem it's nice to have a simple solution.
Flanking - They do this very well in my opinion as long as you pick the right targets. You know the drill, pin with ghouls or skeletons which provide the ranks whilst the hosts take away the enemies and being ethereal don't give away and CR and may even get some kills with their 12 attacks. The main reason they are good at this is that they're ethereal so don't give away CR whilst getting the flank (or rear) bonus and remove enemy ranks.
They are also very capable of taking out any small units like war machines, cavalry, missile troops and skirmishers that happen to be in their 12" threat zone. The thing I find is that if the opponent doesn't have a lot that can deal with them they are great as they will probably be alive at the end of the game. The trouble is a lot of the new armies have a lot of things to deal with them which means you have to be extra careful with them and it's hard to get the most out of them because of this.
BEN DIESEL FTW!!!
What GW should have done was made Spirit Hosts a rank and file infantry unit and made them actually count towards our minimum core choices. I'd pay some pretty serious points (and $) to have and ethereal rnf unit.
i think its a bit obvious why GW hasnt done that =)
MEAT IS MURDER, And murder tastes pretty good! :D
I think they should mostly be used to hunt down the enemy's war machines and other shooting that is not magical. Since they are ethereal they will not be hurt and they can block the line of sight at the same time.