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I have been wondering for a while whether it would be better to put the spell casting characters in a unit of behind them?
I have been putting them in the unit to keep them safe from ranged attack. But would it better to put them behind the unit so that they are protected from combat?
There's no one good answer to this - it all depends on your opponent. If they have a lot of shooting, put your casters in units.. if not, then keeping them behind units works well.
Here is a story from back in the days of 6th edition. A horrifying one. Skeletons marching along well its 1st turn and im fielding a full necromancer army. My 4th level necro is watching his troops advance on them dwarves. Ready to beat them down and steal there gold ,souls and bodies. Now he was a brave sort standing behind his unit of graveguard. next players turn. Out of a stroke of luck as he shot at my graveguard he bounced that damn cannon ball into my necro. Game was near being over at that point. Fallowing turn most my army failed saves. It was a bad day. I preferable stick all my hero's in units these days.
I agree how it depends on your opponent. If you're playing Wood Elves you're best off sticking your guys in units unless they can hold their own in combat. Those Glade and Wild riders and Alter Nobles can smash your precious Vampires.
Well i can give you a better answer than it depends. I am a VC player who goes all out on my magic, GG, and BK. I never put my main casters in a unit because it narrows their sight, mobility and my weird stuff happens and i need my casters to be mobile and ready to run and cast on a dimes notice. With this said and being an experienced player, i keep my main casters out of squads almost all the time but i use a series of screens of my core to block LOS and keep my opponent from ever shooting my casters. Also, since i own some where around 80 zombies, but never field them, i am ready to raise Zombie walls to block line of sight, and stop any random chargers. Keeping casters in a squad narrows vision, makes them a sitting duck if something on the line goes wrong, and makes them open for challenges.
Hope this helps
and P.S. watch out for gorgers with this strat, there killers
Good Luck and have fun!
8th Ed WOOT
Remember- alot of our Necro spells DON'T NEED LoS. I put my vampires right into units. My BsB goes with my gravegaurd, and the rest get hooked into skeletons or black knights. I'd never put a vampire into a unit of Blood Knights, just because you're never sure what might happen with frenzy.
Putting vamps into units gives them a "Lookout Sir!" roll, gives them ablative wounds vs. shooting, and gives them access to a champion so that you can answer challenges and not die. I've had very few problems with putting vampires in regiments. The only real issues I've had is that my general has no save what-so-ever (yes, horrifying I know) but even then she rarely dies.
My best Unit-Vampire story would have to be giving my general the VonCarstien Ring, knowing that my DarkElf opponent would be using the Assassin character. Sure enough he pops up, and I let him kill the general, who pops back up in another skeletons unit, leaving the 300+pt character to fight against 30 skeletons. He was tied up all game against them.