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Well, I'll be facing skaven in my first game in our national league and would like some advice against the furry ones. I know my opponet usually fields a grey seer on a screaming bell in a block of clanrats, some jezzails, 2 ratling guns, a warpfire thrower, some gutter runners, a couple of warlock engineers, one with a storm daemon, and a warplighting cannon. Rest is usually skaven slaves and some censer bearers screening a unit of plague priests.
Now, my normal list (a variant of this one, http://www.librarium-online.com/foru...your-face.html (2250 Vamps in your face) ) I figure would get shot to bits, so I really need to do something new. My first thought was a couple of necromancers on corpse carts with balefire to pretty much shut down his magic, and then some nice blocks of skeletons and grave guards, supported by some dire wolves and a vargulf or 2. Also, a vampire with a gw for str 7 against his bell would come in handy. Are ghouls better than skellies vs skaven?
Any input would be welcome
Keep your units supported by Characters With Screaming Bell on the table, you will not like if he rolls 13! You WILL need the Ld boost, I promise you
If he plays a Grey Seer, he will lack a bit in Ld too MAKE USE OF THAT - use Terror, assassinate the Ld-booster
These are just general guidelines when facing such an army of Skaven. I will tell you more if you ask more specified questions If you make the Core ( not only Core Choices, but the real CORE ) part of the Army flee, he will have troubles.
Don't bother Slaves. They're there to get you stucked while War Machines pepper you and to redirect Charges
//Nagash, the Rat-Man Slayer
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Well, his core units are his clanrats housing the screaming bell and his jezzails. He relies a lot on shooting and magic
against skaven, i might consider the numbers game (for fear, combat resolution and so that you still have a considerable amount when you get into combat). black knights are still always good to have for their speed and armour
from most of the shooting, you wont be getting an armour save anywayso ghouls are looking like the better option. also in combat the clanrats will be hitting on 3s(rather than 4s) and wounding on 5s(rather than 4s)
Yeah, ghouls it is. I'm figuring 3 blocks of 15-20, with some vamps/necros in for summoning
I would say to use you support well, get 3 units of wolves and 2 units fell bats to take out or block line of sight for important shooting units of your ooponent. the easyest is to charge a unit fell bats onto something.
These units will win you the game.
im not a big fan of necros, but in this case, id say theyre a cheap way to keep up your unit strength. i'd also agree with wout about the blocking line of site thing becaue if they charge you with there shooting units, they die and if you charge, you might make them flee but at least hold them up
Well, my army is basically 3 units of 15 ghouls, supported by two units of 10 ghouls each, with 3x5 dire wolves and 2x3 fellbats, 2 vargulfs and some characters