Welcome to Librarium Online!
Hello dear forum members!
I'm something between a newbie and a veteran, and I'm most likely about to start playing Vampire Counts. I've been playing W40K for many years, but have only played WFB for a little bit, with Tomb Kings.
Now, a friend of mine got very interested in Dwarfs, so he looked at selling his Vampire Counts, at a nice price, so that's how I got interested.
His stuff basically consists of a battalion box, one vampire, and some additional ghouls and zombies, and maybe an additional unit of skeletons as well.
What I feel I want to do with the army is basically lots of magic, raising new units of skeletons/zombies/ghouls, and only a few hard hitting units/characters to do the major killing. I'm a fan of Banshees and the wraiths look very cool, though I have no idea how they work.
Is the raising-tactic valid? is there something i absolutely need for an army like this? I haven't read the armybook yet, but I will soon. We will also be playing very casual and friendly games, so there's no need to worry about the competitive scene.
Thanks for your time!
"I have seen you humans, trying to forge an Empire in the name of a corpse"
Army raising is one of the most powerful aspects of the Vampire counts list. Vampires can quickly become rather strong casters with a couple bloodline powers, and have the added bonus of being able to wear armor and cast. After this they keep a high-end combat profile as well. Keep in mind you HAVE to take a vampire for your general, so at least one being around is important (they also have other implications, which you will discover).
Choose between Skeletons or ghouls, as it makes it easier to raise the army en masse with only one or two casters (lord of the dead or summon ghouls are what you'll need).
Zombies can support either one of those, helps that they can be summoned for free and are the easiest to raise up quickly. However if you rely on this it's best to have a Necromancer who knows raise dead around (maybe with an item to increase his zombie raising as well).
Wraiths hit rather hard, and most units can't even hurt them back. They are prone to getting ripped up by spells however. Also they have terror *thumbs up.* With the hordes of skeletons etc, I feel they would make a strong choice for your "heavy hitting" unit. Banshees give the unit a ranged attack (only one in the whole army) but don't hit as hard in melee. Also Wraiths and Banshees are ethereal, so can ignore terrain (and with their movement this is pretty solid).
Definately pick up some Grave Guard. I have few lists that do not contain a unit of these bad boys.