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According to book, enemy models attacking nightshroud loses all charging bonus and have init reduce to 1.
Does that mean that if my vamp is charged then my opponent do not get to hit 1st since hitting 1st is one of the benefit of charging.
If that is the case then I will always strike 1st when my enemy charge me because they will have an init of 1.
Not trying to out cheese or rule lawyering but am trying to clarify.
Well, yeah. If anyone charges a character with the night shroud they lose all bonuses for charging (such as attacking first, extra str from lances, spears, flails etc.) and reduce their initiative to 1. so unless your character has initiative 1, you should go first in all cases.
"I have seen you humans, trying to forge an Empire in the name of a corpse"
also to clarify: if that character is in a unit... does the whole unit benefit from this?
The wording for it is something like this
Enemies wishing to attack the bearer, lose all charging benefits (lances, striking first), Lose Always Strike (if they have it) and gain Always Strike Last (not Intiative 1)
And no the benefit does not apply to the whole unit
So in the situation where my great weapon wielding nightshroud vampire is charged by enemy, do my vampire get to hit by init order. I am leaning toward no as an answer but would like others interpretation.
You would roll off because your vampire would go at the same time as the enemy attacking him. Your great weapon gives you initiative 1 and nightshroud make any models attacking the vampire lose ASF and makes them initiative 1.
The Great weapon makes you strike last so the enemies I1 will strike before you. Strikes last is that simple you strike last, simple unless you have always strikes first which over rides strike last
BEN DIESEL FTW!!!
You are right I thought great weapons made you initiative 1 but I just checked the rulebook and it does say strike last so nightshroud would not be good if you have a great weapon.