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A list along these lines: http://www.librarium-online.com/foru...-cav-list.html (2250 Gunship/Cav List)
Yes, it's my list, but i'm wondering how people would play against it? Specifically the big 3, DoC, VC and DE.
2010 WoC Cav W/L/D - 7/3/1
in my list right now i bring a very casty supportive lord with the skull staff +1 to cast and dispel, and the helm of commandment to pass off his ws 7,
3 lvl 2 casters 2 have lord of the dead to raise up skeleton units
the third caster is s hybrid combat caster, my bsb with a 2+ armor save on foot with a great weapon, so he has 3 str 7 attacks and the gem of blood first wound suffered in combat is reflected on a 2+
3 units of skeletons one with the warbanner, that is where my bsb goes, another with spears all have a full command, a unit of blood knights with the hatred banner, a unit of cairn wraiths and a unit of 4 spirit hosts. that is the list i am currently playing around with, my old list which did much better for me substituted the wraiths for the black coach and the spirit hosts for a unit of 20 ghouls and 3 corpse carts with balefire.
with either list i would set my warbanner unit up across the table from your knights buff them up hope you didn't get an irresistable gateway off, use the wraiths and spirit hosts to protect my flanks and keep my blood knights close to my general incase if a dragon wanted to fly close. you would inevetibly charge my skeletons and most likely lose, unless you kill the bsb, then that unit loses alot of umph, but you would still be stuck there for a while. other than that i would focus on killing your casters with magic, or wraiths or skeletons, my list normally has around 13 pd with 2 bound items or my old list has 15 pd with 5 bound spells.
hope that helps you, your list would have a tough time dealing with vc in my opinion.
Why does everyone assume that dragon is for combat lol.
Thanks for the help.
Last edited by Ayliffe; January 27th, 2010 at 17:48.
2010 WoC Cav W/L/D - 7/3/1
i personally, like to go magic heavy. forbidden lore magic heavy to be exact! lore of metal will fustigate mounted chaos lists since your cav all comes in one of 2 varities:
a) fast cav. T3/5+ save at best. a casting of distillation of molten silver will end them nicely!
b) super-heavy armoured tanks. 1+ save = spirit of the forge for them! enjoy taking 2D6 S7, no armour save hits... (hope you brought your ward saves!)
the dragon could be a problem... however, a secondary caster w/lore could go for beasts an end every magic phase by trying to cast 'beast cowers' on your dragon! it's got unlimited range and doesn't need LOS either. it could also take care of a unit of cav in a pinch if needed as well.
the big question/s will be how well that dragon can avoid the inevtiable pair of dire wolf traps: 7 wolves w/doom wolf means that in a challenge, i'll still have a single wolf survive and thus lock-up your dragon for a turn, thus giving me time to deal with it, or set-up another trap...
the other big threat i typically bring in my magic list are a pair of black knight units. with M8 and the ability to go through terrain without penalty... i'm faster, i'm more manouverable and i'm likely to get a flank charge with my cav since terrain means nothing to me!
also, magic is the key to this list. can you stop my barrage, or do the important spells get through when needed?!
of corse, the thing i love most about theory-hammer is just that! the 'you do this, so i auto counter with this!'
Thanks as well, lot's of things to think about.
Rep for you.
2010 WoC Cav W/L/D - 7/3/1
I also run with a lot of magic in my army, and have a bunker of Grave Guard backed by units of either Wraiths or Blood Knights (frequently a pair of either). 17-20PD is also nothing for me.
Dragon: if you don't mess with me, I don't mess with you. It might as well be a Disc if you're not using it for combat, and I'm plenty happy with you spending 360pts and a Hero slot on something I wont have to fight. If you want a fight though, I have no qualms using Van Hels to send in either 15 S7 As from my Knights, and targeting them all at your dragon, or sending in Ethereal wraiths. Of course, that's if I can reach you. The dragon is likely a secondary target, once I've broken through your line.
8 Knights: I have 14Grave Guard boasting Full Command and a Vampire BSB of my own. I would probably challenge your BSB with my champion, to mitigate losses in the ranks. I would have to throw atleast a Cart at it for possible ASF, or Vanhels from a few vampires for ASF and the chance to reroll misses. Either way, hitting them with the Helm of Command will give them WS7. I'd be using GreatWeapons if I've got ASF, the unit's profile looks like this:
5 S6 KB attacks hitting on 2s, 3 S5 attacks hitting on 3s. 5+ armor, 4+ regen
without ASF, I'm swinging at S4 on the KBs, with a 3+ armor, 4+ regen
If I don't kill you, I flank with Wraiths or Bloods, and raise Zombies behind for when you break.
D.Ogres worry me a bit actually. If I have knights or wraiths, they're golden- preferably wraiths. But I want to keep these units back so that you can't target them with your own knights or cavalry, and to ward off that pesky dragon. I could take these guys on the nose with my Grave Guard, but I'm saving those for your knights. I would probably try to feed you zombies in an angle, to pull you off your trail and hopefully tie you down or set you up for a flank from my knights or even a brave unit of skeletons.
of course, any of your units is welcome to charge one of my skeleton regiments, likely at about 20-25 models with a vampire, champion, and standard bearer by the time you arrive. These can probably see off your MHorsemen and maybe even bounce your hounds with proper application of Vampire-lovin'. With just a single hound attack, or horse and rider, I'd be content to raise and flank these units with zombies. If I see the knights coming my way though, the vampire is bailin out the back and calling the unit a loss. But all of my IONs are going to focus on those skeletons and my crown, so you're dealing with WS7 boneheads to tie you up, and myanwhile my own rare units are going to play havoc with your army.
The thing with your army is that you are running a deathstar regiment of knights, and focusing your battleplan around their success. Your magic is scary, but VC can laugh off most damaging spells by simply saying "I have more where they came from". That same thinking will also be the bane of your knights. For 100pts, I can rout you an entire 90degrees with free zombies, and leave you turning around or charging off center for the next turn. I think that the game would come down to generalship on your part, deployment and a little brinkmanship on my part, and luck in both magic phases.
I don't assume that the dragon is for combat, as a matter of fact i used to not be worried about dragons at all, until i let one hit my generals unit in the rear, the problem with that was that sure i only lost combat by a few, i couldn't do wounds back and i couldn't raise units back either as the dragon was behind me, so eventually he ate my generals unit and my general died poof, luckily it was turn 5 and i managed to hold out for a draw, with massive luck on my last set of crumble tests. So i don't assume a dragon is for combat i just know that they can really mess things up unless you have a plan to counter them, and most army's counters to dragons and other large targets are shooting...........vc have no shooting........so we must be sneaky and use hounds to challange trap then charge with wraiths or blood knights, although i will have to say this, be carful about charging a dragon with wraiths if you have a banshee, i didn't realize she counted as a champion so she can be challanged, not cool i thought i would be getting 15 str 5 attacks instead i got 1 str 3 attack, poof by by wraiths