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Hello everyone, I recently finished my first game with my 40k eldar army and am now thinking about making a fantasy army to go along with it. I saw vc and thought they were pretty cool and got the army book, and it raised some questions in my mind because of all the summoning. First off I would just like to get everyone's opinions based on experience as to how many extra units I need to pick up.
What I grasped from the army book is that I will need some zombies on the side, as well as spirit hosts and some skeletons and maybe other things due to the spells that enlarge the size of units. How many of these do I need to play a 2000 point game? I know it depends on my list but just as a generality what do most people have ready to go on the side of the table that are not on their list?
Another question I had which is more specific is that do spirit hosts get as many attacks as wounds? Say one spirit host dies when its usually 4 attacks, does it go down to 3? Or does the base as a whole just get 4 wounds and 4 attacks?
More strategy-wise, how do most of you players know when to draw the line on summoning since new units do count as victory points?
Thanks for all your help!!
I go magic heavy, and with careful building was able to scrape about 30 zombie bases from each zombie set. This is good, as I try to keep about 100 just lying around (sounds big dont worry, I rarely use them all). Skeletons are easy, since you want to buy them in blocks of 25. I either start them at 25, or -if I plan on raising a bunch- start them at 15 and add 10. 25 is all the more I ever expect to need, but I also keep 20 laying around as extras just in case I need to bump a unit enough to take a nasty charge.
To build my Hosts, I bought a box of Empire Flaggies and some 50mm bases. 2 on each gives you a quick 5 hosts, and unless you're fielding them at the start of the game, this is MORE than enough (who is going to get 20wounds from Wind??)
I second the fact that zombies should only be used for charge-redirection and autobreaking. In a strong casting list, my first order of business is getting to 25 skeletons. Then it's figuring out where and if I want zombies. Any time that I'm not raising zombies, I'm Periapting a die for my dispel phase, and hammering out VDM where applicable (asf is a wonderful thing). If there are NO uses for VDM, I cast Raise Dead, and focus all remaining dice on IoN. Yes, it's 50pts if they die, but I can usually summon about 80pts worth of zombies in a single turn like this.
Remember that when you summon behind a unit so that you catch them on the break, that you don't have to face that unit. You can face in any direction, so long as they break into you. Often, I face my unit towards the next available target. Once you've summoned a unit for autkilling, you don't have to let them die. If they live to my next phase, or I even have some dice left in the initial phase, I try to raise more zombies. This makes it harder for my opponent to get those 50pts, and maybe even gives me a unit large enough to becom threatening in its own right. Never underestimate the power of WS7 zombies, when Crowned by a Lord.