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I want to know:
From a fluff perspective, which one of these VC characters do you think is the coolest.
Note that I'm not interested in statline, points cost, differences in magic, gameplay options, etc. since I'm only out for fluff. So, vote and we'll see! Please, do also post a reason to WHY you voted as you did.
Last edited by Nagash; May 15th, 2010 at 12:30.
My vote is Vamps. I have to say that the Warhammer Vampires are some of the coolest and biggest badasses in most literary fluff. Just read about Vlad, Konrad, and Manfred in the VC fluff. That right there sealed the deal for me as to why I like them more than necro's. Plus I don't like my casters to die so a Vamp has that going for them.
Fluffwise, they are, as Templar31p said, badass.
They slaughter entire towns, raise hordes of undead, and are just generally awesome.
As for necromancers, well, I just see them as the vampires tools.
Well, even though I could agree to that Vampires are really bad-ass, I must say that I voted for Necrmancers here.
The human's will not to die may be big enough to dedicate this living time in such a darkness? Every single action is about surviving, or exceeding the time on earth by pulling their bodies to the very bones.
I think they're a perfect example of what could happen to a man who fears death more than anyone. In addition, I'm the one who created the basis for necromancy
I voted for necromancers as they just seem awesome. as they have chosen to prolong there life through dark magic just seems to seem more sinister then a blood sucking vamp imo. but dont get me wrong blood sucking vamps that come back to life after getting a canno ball to the face are still pretty sweet.
I didn't sign up to play Vampire Counts to be laden with some wannabe Necromancer! Just the thought of those grubby hands clutching at my coat-tails...
Seriously, though, I've never really focused on the Necromancer side of things. Yes I've seen some brilliant armies based around them (back when it was possible to have them as your general) but I've never particularly liked the rotting, shambling horde approach to undead. Bone and Steel (and awesome Vampires) all the way!
I guess it does make a lot more sense from a fluff perspective - Vampires don't seem to get on all that well together, so they'd be much more likely to surround themselves with Necromancers who aren't (as) likely to turn on them when they least expect it!
I've always loved Vampires. They can be everything from a homicidal madman to a byronic antihero. They have cunning and dark nobility that can't be matched anywhere else in the game except for DarkElves. Vampires as we know them (based on Victorean era portrayals) were intended to show the dark side of our human condition. They're sexy, powerful, intelligent, and because of this, they can do whatever they please. It all comes at a price, but the costs are comparatively easy to live with-
No more going out in the sun: all the best parties are at night anyways
You have to feed on fresh blood: who doesn't want to seduce young maidens into a little necking?
No more reflection: actually the hardest part of being a vampire, because it naturally draws the egotistical and vain
Cannot enter sacred ground, no holy water, no relics: who cares? God doesn't want anything to do with you anyways, once you've taken to eating people!
Stake in the heart kills you: and.... who doesn't it kill?? besides, if that's all that kills me, sign me up.
You might be made into a sparkly, one-dimensional boytoy-fantasy for a hyper-conservative teen: ...oh for ****'s sake!
Considering that a werewolf has the same final risk, added in with the fact that you go through painful, unwilling transformations every night, I'll take the vampire. You see, until Oscar Wilde and 'The Portrait of Dorian Gray' came along, Stoker was riding on a good thing. Stevenson's 'Hyde' opened up the same darkside, but at the expense of being made into a beast.
Necromancers are still cool though. I always picture them as being fundamentally weak, often I envisage a sweating, nervous man poring through ancient texts and forming crazy theories in an effort, not to live forever, but to stave off death. Like 'Darth Vader', he falls so far into his obsession with the impossible, that it consumes him and he becomes a wraith- his body long since decayed, but his spirit trapped eternally by his own mortal actions. The outlook on preservation is the fundamental difference between the Vampire and the Necromancer. The Necromancer is genuinely scared to die, and turns to magic to save him- believing he can outsmart the Powers to Be. The Vampire only wants to live forever because he's having too much, and has no qualms about selling his soul to the Powers to Be, in return for an eternity of pleasure.
sorry... that post got a little out of hand.
I think its a bit of a generalization that necromancers are scared of death, many humans become necromancers for the power trip and ambition, like vampires. Not knowing much about necromancy, I like to think that necromancers are still in total control of themselves (i.e. no thirst, not slave to a sire) which I think makes them stronger. Plus any necromancer that equals a vampire without having the natural advantage a vamp does proves more skill.