Ion spell - Warhammer 40K Fantasy
 

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Thread: Ion spell

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    Ion spell

    Ok my question about this spell (well i think its this spell is this the one that heals wounds?) is a unit of zombies is wiped out can this be cast to bring them back or does the person need to cast raise dead and create a new unit.


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    Senior Member Punching Gnoblars's Avatar
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    If the unit is wiped out you can cast Raise dead but they can't be in combat because of the 1" between enemies. I'd use them to block missile fire, use to threaten small and weak units and harras the enemy before the big battle begins.

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    If your unit of zombies is wiped out you cannot cast IoN to bring them back (you need at least 1 model on the board to heal wounds to the unit), so YES, you need to raise a new unit with raise dead

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    ok some other questions can this spell be cast over and over in the same magic phase providing there are enough PD. also can it be cast on a unit of zombies to increase the size of the unit beyond starting size. how does this work with Victory points?

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    Son of LO Wolf_Pack's Avatar
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    Quote Originally Posted by P4DDS View Post
    ok some other questions can this spell be cast over and over in the same magic phase providing there are enough PD. also can it be cast on a unit of zombies to increase the size of the unit beyond starting size. how does this work with Victory points?
    Read the spell and zombie entry in the army list. All the explanations are there.
    Best Regards,
    Wolf_Pack

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    ok thought i would post here got the answers i was looking for but found another question for summon horde spell im fine with the raise zombie part as it says same rules as raise dead but in the other way of usining it (regaining 3 d6 wounds) is there a range on that or is it just any unit

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    There doesn't seem to be a range, from what I can see. They specify one for IoN but not for Raise Dead, so I would assume it can just affect any unit you want.

    Unless they changed that in an errata somewhere...
    Rabbit; Our Tau community has the talent of figuring out how to turn a feather into a timebomb. Macgyver would be jealous.
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    its in the erreta 18" to spawn the new unit 5d6 zombies and 12" to heal 3d6 wounds to any unit in range HOWEVER vampires still only gain one wound per casting thats anything witht he vampire rule and you also have to state if you are casting at the vampire inside a unit of skeles / ghouls / gg / BK etc.. as they can only get one wound max from IoN or SUH where as the unit could gain more.

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    you don't have to declare who you're casting the 3d6 wounds on. you only have to declare if you're regaining wounds or creating a new unit. The 3d6 wounds can be used on any number of units. While it is true that vampires (and characters, cav, ethereal, etc) can only gain one wound a piece per casting, there is nothing preventing you from taking your, say... 14 wounds from your 3d6 and giving one to this vampire, one to that vampire, bringing back a blood knight, and dumping the remaining 11 into a unit of skeletons. The only restriction is that you can't exceed the one wound policy, and they all have to be within range.

    you only have to declare a target when using IoN, because its a single unit/character that benifits from the spell.

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    ah i miss read SUH then many thanks for clearing that up

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