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So I'm planning on expanding the pathetic horde I have so far, and I'm goign to be buying quite a few more skellies, some more ghouls, and while building this list, I felt like dropping in 5 blood knights.
So my question is, are blood knights worth the points? or an you get better things for 55 points per model? I mean, 5 Blood Knights w/ upgrades and whatnot costs the same at 40 skellies w/ spears and full command.
Do the knights perform well enough to ear their points back, or am I better off taking some spirit hosts or more vampire heroes instead?
Edit: On a side note, how are Varghulfs, I have one my little bro got my for my Bday last year, wondering if Its worth adding to the horde.
Last edited by darklord2831; October 17th, 2010 at 09:06.
well, in short yes, if you pick the right targets for them they will earn their points back easily (proverbial hot knife through butter), just got to watch out for steadfast nowadays. Also for VC, its best to still only take the minimum core, so whether you go for heroes or blood knight is up to you but you will need at least 2 wizards in your list. Varghulfs are also awesome, and kinda more cost effective than blood knights with them being hard to kill but not a points sink if they do kill it.
You could run a Vampire Lord with the knights and use Red Fury, Dread Knight, and Dreadlance. It is a lot of points, but looks fun. Blood Knights really are a unit that some will love and some will hate.
As for Varghulfs, they are cheap and they wreck. It is a good choice.
I've got a plan for a Vamp Lord, a Vampire, a Wight King, and 2 Necros as my heroes/lords. Then I've got around 700 points or so of skeletons, some ghouls, and then leftovers for whatever else. I'll probably post the completed list shortly.
Mmk, sounds good. Need more activity in here. Don't make my mistake by posting too much information about the points. Had to edit that back out.
Blood Knights are defintily worth it. Though I have to say that it really sucks when they're taken down becaues they are so expensive. Most people will recognize the threat of them too, so don't let them stay out of combat for too long. Get them into something so they can't be targeted by shooting or by the majority of magic. Even if the opponent is steadfast, you've still got (assuming 5 wide with champion) 16 S5 attacks in subsequent rounds and Blood Knights have a good armor save. They're not invincible though, so don't go charging them into the front of a unit of 30 something models. If they lose 10 models, they shrug it off... if they get lucky and you lose that 1, it hurts.
Most important thing I can say is get them into combat before they get singled out. Last game i played my opponent got an irresistable infernal gateway off on my blood knights in turn 2 and rolled S12, so the whole unit just disappeared into the warp. Had a BSB with regen banner too.... so that was almost 600 points in a 3000 game gone just like that. Lost that flank, eventually lost the game. DON'T LET THEM GET SINGLED OUT!!
The problem with Blood Knights is that you need to invest points in protection. While moving forward on the first turn, every cannonball, bolt, arrow, large rock and flaming purple ball of sun death will be flying towards that unit. Keeping them safe until they get into combat is difficult, but once they get there they will carve through your opponents quicker than you can say "Bloody hell."
Dropping them into a normal VC army is usually a waste of points. They may be one of the (maybe even the) hardest-hitting units in the game, but they won't see battle without protection. If you plan on using Blood Knights, I would reccomend that you build your entire list around them. I field 10 myself and have a lot of experience with this (DAMN ALL F*&!@$% DWARVES TO HELL!).
Ahem...sorry about that...Good Luck and all that. But yeah, I'd advise the Vhargulf instead.
OBSTACLES ARE THE THINGS YOU SEE WHEN YOU TAKE YOUR EYES OFF YOUR GOAL
Biggest baddest heavy cav in the game no doubt. They chop up anything that comes within spitting distance but as everyone already said, ur probably going to be staring down the barrels of a few handgunns and cannons for the first two turns.
Every time i used them they have failed me im sorry to say. Magic, shooting and one time three fanatics. Drakenhoff banner really didn't help since it was close combat.
If you ask me taking two units of Black Knights or one more block unit of skeletons helps you out more than five overly priced vampires.
Varghulf is the sickest monster to ever stalk the night. Take two. Seriously.
See, I really don't think you need to use them as the focal point in your army. I use a small unit of 3 or 4 with only a standard and musician. I think they really shine when you don't put too much into them as your opponent will either be more likely to ignore or divide fire between the 3 blood knights and the rest of your army, even if they do fire everything they have at them, you haven't sunk half your army into one unit anyway.
I use them to take out things that my varghulf just isn't powerful enough to do. Hellcannon, Steamtanks, Stegadons, things like that. But I won't charge my small unit of knights into a RnF unit without some help.