Welcome to Librarium Online!
I was wondering on how people intend to use the corpse cart and get the most out of it with the changes made in the new army book.
It now is classed as a chariot so does this mean it wont be able to march at all?
Are people going for Load Stone or Bale Fire?
Which augment spell would you be looking to use on the CC if at all, to benifit from its ability to give all nearby units ASF?
Im not sure il be taking it like i have done in the past since to benifit from load stone as its rules have changed (i think, trying to remember without new book), and ou get the additional raised models from your wizards lvl anyway that you used to. Bale Fire is still good but im not sure its worth a CC for that benifit.
What do you guys think?
Well, being a chariot it follows all the rules for chariots, so yes it's slower now. They can still work however, stick on your front line, perhaps a flank anchor. Keep in mind too, our army overall is slower now since we've only got 1 12" march bubble - a far cry from being able to easily spread vampires across out entire army to ensure everything could always march.
As for what spell to cast to easily get the combat buff? Simple; invocation! With a mortis engine, it's easy to still throw those single D6 invo attempts and it's pretty much a no-brainer to always include at least 1 Lv1 necro who just sits at the back and invo's every turn.
They're viable now, but not abusable like they used to be back in 7th. (as we could skimp out on core by taking 3x 10-man units + relevent vamp power to build-up the main infantry blocks!)
My thoughts exactly Vigour Mortis will essentially give you an more powerful Invocation of Nehek all those in 6" aswell as getting some models back will also get ASF sounds like a solid plan to me.
Yes people i know that my spelling and punctuation is awful but I am product of British teaching pollicies so what can I do about it?
I wonder if it would be worth taking multiple starter units of core and then go the invo-spam route now.
I mean, rather than 3 blocks of 10 skeletons, why not take something like 5 or 6 blocks and then invo spam from multiple Level 1 necros? I guess they'd have to have the tome upgrade, but still. Is there a reason this would not wok as I'm thinking it would?
The problem i see from edging back into 1 dice casting is that sure with the bonus you will get the value you need, But you hace a 33% chance of loosing concentration when not rolling a natural 3+. The extra necro spam will help but its easy to roll low more times in a row.
Dont forget only one necromancer/master can raise skeletons above starting size so if he looses concentration it means your necro spam will only be good for raising more zombies. I would stick with on skeleton block of 40+, then maybe a smaller block. I wouldnt risk multiple small units as your not gauranteed turn 1, more units mean its less likely you will win turn 1, and it will be harder to get all the units in range of a general to march and to benifit from basic lvl invo.
Last edited by sirkently; January 21st, 2012 at 16:53.
Min/maxing and then invo-spaming our numbers isn't the way to go anymore - that's a boring as feth 7th ed tactic and it needs to stay dead & buried!
A new invo spam I think will revolve around 2 Lv1 necros supported by a mortis engine and backed up by the Lv3/4 master necro who's got the Master of the Dead ability. Throw out the two little necros to boost a zombie tarpit or two and/or heal-up the skellies to full strength first - considering how fast even a Lv1 can grow zombies, your opponent will be hard-pressed to chance letting those through! Cast a support spell or two untill you're down toyour last dice, (and likely your opponent is out of dispel dice), then 1D6 the master necro to boost your skellie units by D6 +3/4 each!
With the mortis engine support, the lowest casting value for a Lv3 is still 8, while it can max-out at 14! At the very least if you pull it off first turn, there's a good chance you can force your opponent into wasting their dispel scroll, or else they're handing you a free rank, perhaps two, for every unit in range!