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Hello Librarium Onlinee's
I was thinking about planning a VC army as I sold my previous one and am now regretting it..
I was thinking, with the free spear upgrade on the skeletons, as far as the rules are concerned, if I have the spears equipped I can use EITHER spear or sword/board.
Is there any reason NOT to build the skeletons with a spear rules wise now?
1. I believe, the spear upgrade, replaces the hand weapon.
2. Seems spears are the way to go, now, making skeleton units great at being "tar pits".
I can't find my WHRB, atm, so bear with me ...
Parry saves are the main reason. HW/Shield Skellies are better at surviving, Spear Skellies are better at killing stuff. Overall, though, I'd lean toward HW/Shield because WS2 S3 attacks aren't going to kill much of anything, and there's not much you can do to buff them. Leave the killing to the Grave Guard.
So essentially you're trading a 6+ parry save for another rank of attacks then? You don't get to decide which to use once in combat?
The rule book is clear that you cannot opt to use the hand weapon as the warrior will always favour his primary weapon in which he has trained to use.
Brokendoll Miniature Painting - (Coming Soon)
Muse2k8's Painting Antics (WIP and Finished Models thread)
As Muse noted, the rulebook says that if you have any other sort of weapon other than a hand weapon, you use that one instead of the hand weapon.
Thanks guys (or gals).
I haven't bought anything for counts yet (except the army book) and I'll need to get another copy of the WHFB rulebook but that solves the core question I had. Now on to army building.
For me, I think skeletons are really the only core that I want to be using.. Although I might have a pack of dogs or two for some mobility.
I think that loads of Skellies with a few packs of Dire Wolves for spice is a great base for your Core. Just remember to keep your wolves cheap, as their job is to die.
The way I see the new skittles;
a) sword&board is the basic 'all comers' build that gives you a very flexable unit. You can rank the unit deep to minimise frontage and deny additional attacks from enemy hordes or units like chaos warriors who are on bigger bases and deny the enemy their 'steadfast' ability. You can also use these more effectively as caster bunkers by adding a pair of ethereal heroes to keep your wizard in the second rank and thus out of harm's way.
Basic support spells from our own lore will be enough to give these guys decent fighting ability as well since you're not throwing out huge fistfulls of dice to begin with. (thus limiting the benifit of most of the brb buff spells)
b) Give them spears, rank them at least 7 wide, add a fighty character can use your unit as a poor man's hammer or slightly more dangerous anvil.
Here however you really need to plan out your unit wand what other synergies you're going to add to it. As pointed out, WS2/S3 is pretty crap for a front line combat unit! Still, remember that 1 unit of skittles can still take a magic banner. Combine the right banner with a vampire thrall with forbidden lore - beasts/fire/metal plus a solid magic item or two and you'll be surprised what you can achive!
Skittles will never equal the outright easy killing power of ghouls, but I find them to be the most flexible core option we have since you can build so many differnet tactics around them.