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Wich do you prefer and why ?
Do you like the skeletons and there armor or the horde style zombies ?
This is what I see. When skeletons go front line against a unit with a character, they get shattered. Their armor save is negligible since the character has 3-5 attacks and his strength overpowers the armor. I prefer a large unit of 30 to get outsize bonus with spears so that two ranks attack and hopefully get enough kills to win combat and autobreak the enemy. Save the armor points to spend elsewhere.
Zombies can serve well as a sandpit in the middle of your army. Suck in a stronger unit and while the enemy hacks your zombies, flank them and panic them or just cut them to pieces. Other people play zombies only as summoned creatures, running them as speed bumps against a charge or antagonizing the enemy from behind.
Regardless, you want a necromancer who can replenish their ranks and cause other havoc too.
Whatever you do, kick the opponent's arse!
There are points for and against each, and even up to a couple of days ago I would have said skeletons. Now I am slightly more inclined towards zombies...
Skeletons look better, they are far easier to paint, they have armour and a chance of killing something.
Zombies are much cheaper, easier to raise more of them and will still kill as much as skeletons (nothing!. But they are harder to paint and don't look very nice...
A skeleton is better than a zombie, but it is still not likely to kill anything because its stat line is very bad compared to almost everything else. So since neither are going to kill much, you need to outnumber. To do that it seems better to take the cheaper ones, they will all have the same job of outnumbering and bogging down an enemy while you flank charge. But zombies are easier to refill the ranks with.
Normally in my army i always take skeletons with light armor and shield. They have a good armor save in CC but the dont really pack a punch and they cost alot.
Ive been thinking of using normal skeletons with just there shields , they still have a decent 5+ armor save in CC but they are much cheaper.
Im not a fan of zombies because they are just to damn slow ...
Stupid dilemma :wacko:
I like both ^_^
I use two 30 "men" zombie units that is position between 3 skelleton units like this:
Skellis - Zombies - Skellis - Zombies - Skellis
I atleast try to make the enemy charge my zombies by placeing them atleast four inch forward the skellis.
But whatever the enemy do, he is going to get killed my chargeing either one of them, flank charges are very nice.
I just had a battle today against beasts, and the skeletons killed no more than the zombies as I suspected. As zombies were cheaper and easier to raise I used them, and ended up with so many models I had to take a d20 and place it at the back of some units to say how many more guys are there. :blink:
ive made a tiny statistics program, in which you pitch any number of opponents against each other one at the time (cause it'll take me some time to figure out how to work with regiments).
* The opponent has 3 in all standard stats, 8 leadership, and is not immune to fear, i call them "humans"
* There are 1.000.000 humans
* There are 1.000.000 skeletons (with light armor), or 1.666.666 zombies (10.000.000 points).
* Humans have 4+ armorsave, skeletons have 4+ armor save, zombies no armorsave
* Attacking unit makes fearcheck, if failed, it doesnt get to try to wound. Then rolls are made for those that made it. Next the rest of the defenders makes fearcheck, if failed, those who failes, does not get the opportunity to wound, those that make it will, and the rolls are made.
So, its a quite simple, and not completely accurate system, but its the best have have come up with so far. Ah... but the results:
1.000.000 Humans wounds: 240621 defending zombies out of 1.666.666
The zombies respond by wounding 178177 Humans
1.000.000 Humans wounds: 120877 defending skeletons out of 1.000.000
The skeletons respond by wounding 110426 Humans
1.666.666 Zombies wounds: 207848 defending Humans out of 1.000.000
The Humans respond by wounding 209181 Zombies
1.000.000 skeletons wounds: 125370 defending Humans out of 1.000.000
The skeletons respond by wounding 115463 Humans
So, grinding on the numbers we get the following Wound Ratio:
Humans attack zombies = 1.35
Humans attack skeletons = 1.09
Zombies attack humans = 0.99
Skeletongs attack humans = 1.09
Hence the complete ratio is:
Humans vs. zombies = 1,35/0,99 = 1.36
Humans vs. skeletons = 1,09/1,09 = 1.0
Phew, finally done with the math :-)
Anyways. againts this "Human", one at the time, for the same amount of points zombies fare the worse, by about 36%.
And... im not sure the math is done strictly correct, but since this system doesnt even take regiments into account, its just a pointer for you to know
I think normal skellys with spears are much better than zombys, but sylvannian levy (i think) are much better than sylvannian militia. only 2 points cheaper yet they are hardly any woreser in close combat. Sylvannian militia are good for using halberds or crossbows though.
Also, what do you guys prefer:
: lots of skellys and zombies
: less skellys and zombyies, but some graveguard/black knights?
"If you want a picture of the future, imagine a boot stamping on a human face... for ever."
Well, my old school Undead army contained cart loads of skeletons and zombies, as that worked well. Now however, I have to include some black knights, and some grave guard if I can, as victory is much easier with them...Don't like it though...
For 2 measly points you get a 5+ armour save and +2 initiative,not to mention a host of options for equitment. Yes...i definitly think skeletons are worth it. Ive had too many battles where zombies just died horribly to everything,they are really only there to tie up enemy units,because they have 0 chance of ever winning combat except maybe if the opponent was flank charged by black knights. Even then they might win combat due to the fact that zombies are so incredibly easy to kill...