Welcome to Librarium Online!
Join our community of 80,000+ members and take part in the number one resource for Warhammer and Warhammer 40K discussion!
Registering gives you full access to take part in discussions, upload pictures, contact other members and search everything!
I was going to make this a voting thing, but it didn't really work or I was u nsure how to use it. But anyway, I jsut wanted to ask, in an average 2000 point game, do u use these guys? I haven't seen a single list that really used them yet.
Big Bunny :rofl:
Yeah, I'm keen on them. Comparing them to bat swarms, their movement may not be so good but their ethereal nature makes up for that. Just remember they're flankers, not frontal attackers.
Mordheim: Middenheimers & Night Goblins
I never leave home without them. In fact I just added a third base so that I can field three; they screen better with the extra width.
Sartois's right. The ethereal is great. You never want to take them into the front of a ranked unit, but I do take frontal assaults on big, monster units that don't have magic weapons, like Kroxigors or Salamanders. Tie up those big uglies which would tear your skeletons and zombies to undead confetti.
if you have the points for it. 2 bases could be good for flanking having a UR of 6
IN the book, the tactics recommended was to put them infront of the troops to blook missile fire. Personally, i don't think that will work that well but your ideas will be appreciated.
When I was facing salamander fire the other day (which isn't considered magic), the three spirit hosts were incredible. My opponent then charged me with the salamander units, and since I had a US of 9 and always scored at least a single wound, I slowly ground him down.Originally posted by Big Bunny@Jan 25 2005, 09:17
IN the book, the tactics recommended was to put them infront of the troops to blook missile fire. Personally, i don't think that will work that well but your ideas will be appreciated.[snapback]311822[/snapback]
I've also used them effectively against missile fire to screen.
And I've screwed up with them by keeping them to close to a unit they were screening for. Once the host was locked in combat, the hemmed-in trailing unit could do nothing except wait to be charged into.
IMO, they're worth having and experiementing with. Like SinSpawn says, you need at least two bases, a good number to start with.
I love them, a very sneaky and useful flanking or monster holding unit, but be careful not to let (mostly skaven) magic shooting or magic in general get them, because they'll be gone in no time.
asquabbling they squandered and gambled
till dawn did freeze their drunken dice
The one thing to keep in mind when using Spirit hosts, is to my understanding since they are still undead, they will lose wounds for losinng combat like other undead units, so careful what you tie up with them.
Nah, I'd rather not use them. I don't really like them. I just don't for some stupid reason, maybe it's the 0-1 limit or the point cost, I don't know, I just don't like them.
A youth with his first cigar makes himself sick; a youth with his first girl makes other people sick. - Mary Wilson Little