Welcome to Librarium Online!
Have any of ye played Warbands with yer VC armies yet?
I'm currently in a warbands league...and I was dreading it, while me necro and skeleton 250 warband got rocked and rocked...and rocked! Then after glancing through the warbands rules again, I re-noticed the rule stating I don't need a necromancer. How would a VC warband do without a necro? I decided to go with a mounted wraith, 2 Black knights w/ barding, and 10 dire wolves for 250 points.
Result: win after win (except a brief game against skaven which I made several huge blunders, resulting in me warband's massacre. Poor dead fools. The wraith was blamed, and the energies holding him to this world was disipated.)
Since then, I have built up on that theme...now at 450, I switched out the wraith for a mounted blood dragon w/ shield, lance, and barding, 4 black knights, 2 units of 6 ghouls each, and 5 units of 3 dire wolves each (just enough for negating ranks). Total 448.
So me round-about question is...Have any of ye played Warbands?
What does yer warband consist of?
How does it do?
What have ye learned about Vampire Counts after these warband games?
Anyone else like the vampiric dogs from Blade Trinity?
Yeah, I've run a warband, but with a very different army build than yours.
Mine is built for 500 pts.
I use two lvl one necros. No magic items. That way I can cast IoN twice. If I take only one necro, he's lvl 2 with the cloak of mist and shadows, which worked really well. But I really prefer to chances to cast IoN. You don't face much magic in warbands so any magic user can really dominate.
I use 12 skeletons with lt amr, shld, hw, standard. Then tick off your opponent by beefing that unit up to 20 or more.
2 spirit hosts. Not much can deal with them at this point level, and they negate ranks when flanking. And they screen against shooty armies. It's a lot of points but they work so well.
8 ghouls. Ghouls are awesome at any pt level, especially this one. Cheap, high toughness, two poisoned attacks. If only they were armored, alas.
Then it's three dire wolves.
I've won more than I've lost with this particular army build.
What have I learned about VC? Nothing that I wouldn't at a larger point game, I suppose. Flank and rear charges are a must. Magic is a key component to our success. Fear can work wonders, especially at a low pt level. One unit fails a charge or flees from a charge, that can be the game right there.
I think one advantage we have is the different "objectives" at the warband level. Try to capture a standard from a replenishing unit, or kill the general who is an ethereal necromancer or wraith, or a tricked out blood dragon thrall on a barded mount. And so on with the others.
I took a look on the GW site where they have all the warband articles and i found that you had the necromancer rule mixed up. the rules state that vampirecounts and tomb king players "need not" have a spell caster on the feild. as I don not have my rule book with me I belive this relates to the rule that you have to have some sort of spell caster in your army list for either of the armies.
the reason I found this was that as the bottom of the PDF they have a scenario you can play that has the opposing army with a necromancer as the leader.
I know, you're right. You can even have a skeleton champion as the leader at that unit, which seems foolish, but it can be done. To me, the ability to summon new troops at the 500 pt level is too good to pass up. Except for yesterday when I fed Skaven over 200 pts in summoned zombies.
I dunno I find ethreal units kinda unfair in warbands. I find dire wolves great in those games since they have enough room to run around and either get the objective orget a good flank/rear charge.
High Elves (BloodBowl)
Warseer Blood Bowl League
I don't think so, not when I'm facing 3 jezzails and two ratling guns. Or kroxigors. Or 8 empire knights and a hell blaster. Each army has its "thing" and ethereal is one of ours. And we pay for it pointwise in an army that small.
I agree about the dire wolves. Especially on the smaller playing field. The wolves can get anywhere and really harass the enemy.
The last one I took was 15 zombies or so, 5 dire woves, 5 more dire wolves, four bats, one banshee. It worked well against the skaven army, but only to a draw (but hey, I was the first one not to lose to the guy). With the wolves and bats charging the shooters and a string of zombies to block line of sight, he had too many targets and then too few targets.
But getting ghouls in the game is great at that level. Two poisoned attacks from skirmishers, excellent.
Sylvania, Sylvania, Sylvania...
"From Death Awakened" can eb cast two times with the markers, and enemies can be seriously smashed up by a Thrall or Wight Lord. Gotta love Sylvania in small games: Might and Magic, Sword and Sorcery.
Use Light, Beasts, Metal instead of Heavens
NecroLords: Use at least one Death Mage
Brets: Use Peasants&Damsels
Skaven: Don't use Skryre SAD
VC is simple in all size armys ghouls ghouls ghouls,raise raise raise 2 attacks poison,T4 no other core unit is worth looking at.Is there no min unit size in warbands as most of the lists are illegaly in unit size
lmao. this topic was last posted two years ago. I'm pretty sure it's dead.