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Heya, Im new to this board and I am a new player to WFB. Now this might come as a shock for some of you but I have decided to play VC. So I thought that I might harass some of the veterans for some insight and experience with different units, characters, item combos, stuff like that.
I have a lot of experience with 40K so I have a general understanding of the rules at first glance of the rulebook. And Iâ€™m the type of player that when I finalize a character model he always has the same gear. I like to think of it as using unique characters. Besides it gives me a chance to buy new ones
To start me off a friend of mine gave me an array of miniatures, So all keep my first questions for what I have. First up is the Wraith. My first thought was to give it an Obsidian Amulet (magic ward save one?), and let him rip around with skellies and try and optimize the Terror ability. But after some thought I am leaning toward just relying on the ethereal rule for his defense and give him the rod of flaming death for some extra flexibility.
Any thoughts? Maybe a couple examples either outfit wise or game play wise.
If the world didn't suck, we would all fall off.
I've never used a wraith because they kinda suck but I would say give him the rod of flaming death and have him make a beeline to the enemy. Have a Necromancer in a unit behind casting invocation on the wraiths unit to keep him safe. RoFD is a nice item because it componsates for our lack of shooting. Also realise that if the wraith comes up against anything with a magic weapon hes probily dead.
High Elves (BloodBowl)
Warseer Blood Bowl League
The obsidian amulet does make him a pretty safe character, but he doesn't kill a lot. Like others have said they aren't really that good. I wouldn't take one at all, but if you do the choice of the rod and the amulet depends on what you want out of him. Both will work for different purposes.
Head over to the tactics section and look at the VC tactica by Dark Lord Jim (I think) it is very good and will give you an insight into all the units, characters and I think even items.
Wraiths are weak combatants with low initiative and weapon skill scores. However, they're ethereal and strike at Str 5, albeit striking last with a great weapon, but then again, does it matter since most opponents won't hit him?Originally Posted by Icoasis
A wraith with the obsidian amulet is nigh invulnerable, and terror can pay off big. My experience has been different though, with terror tests always being passed and the wraith locked in combat--thereby not spreading his dubious terror. Even so, in a block of skeletons he can be efficient even when an enemy character stands opposite. Or via the obsidian amulet, you could run him the open, like a banshee, to pick off lone characters and war machine units (unless they're Skaven or Dwarfen-runed weapons, both which will shoot you down).
I've taken the rod of death with a wraith, to moderate success. The only big perk of the rod is that it might panic an enemy unit. So it's only good against targets who are vulnerable to psychology and wearing little armor on top of low toughness. Besides, once the wraith is caught in combat, the rod is useless.
Some people swear by a wraith with the cursed book. I'd like to try something a little more aggressive, like the talon of death. If a wraith wielding the talon got into the right unit lacking a character (not demon or skavens with warpstone weapons) he'd have a field day, especially if they're toughness 4 or lower--even against toughness 5 enemies he'd have a 50% chance of doing damage with a -2 str modifier to any armor saves.
My conclusion? The wraith is perhaps more versatile than many think. His problem is that the competition is so tough. What do you pick: a wraith or a kick-ass vampire thrall who can gear up, or maybe a wight lord with the battle standard? People tend to go for magic users or tough fighters, and the wraith is neither. But used the right way, he could wreak unholy havoc.
Last edited by DavidWC09; May 13th, 2005 at 05:07.
I agree with DavidVC04.. he looks like a great character to have in your army, ethereal and terror causing. With the obsidian amulet he also gets a ward save and magic resistance (1).. put this guy in a group of skellies and the unit indirectly has magic resistance (1) and causes terror.. but i have tried this one too many times and it always fails.. the terror tests are often passed and once locked in CC, you do not have any combat ability, neither from the skellies or from the character. And once your opponent knows about your magic resistance, he just casts his spells against some other unit. For 90p, the guy is just too expensive.
My advice to you is to start off with necromancers instead.. i always use at least 2 Lev2 necromancers in all battles
Wow thanks for all the insight. So what i can expect from this little fellow is that it is a great party favor, but dont expect him to take you home eh. As for items I guess I was on the right track, although I think that the cursed book is a good idea to play around with too. Gives it a cursed unholy terror feel.
If the world didn't suck, we would all fall off.