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I was just wondering, what's so bad about a Master Necro in 2000-2999pts?
They seem fairly ok to me, why is say, a necrech count so much better?
Well the army is vampire counts.
Master nercos are very weak in combat and I guess most people prefer a vampire that can dish out both magic and CC support. Plus vamps are so much cooler ^_^ .
Basically in an army were almost all units are weak you need a hard hitting character. If you want to field a nerco go ahead, it might be harder though.
As for necrachs they gets +1 to cast and have a ton of special blood line powers that enable them to cast spells with more effectiveness.
"Heresy is like a garden weed, it won't stop feeding until you... BURN THE WHOLE DAMN GARDEN WITH A FLAMER, BURN IT, BURN IT TO HELL!!!!!" "Is there a wittle puppy in the garden? ITS A DAEMON! BURN IT!"
Unless you're going for a necromancer army, I would stay away from Master Necros. But Necro armies are pretty fun to play. If you do play that kinda army, be sure to put in some good fighting characters like Wight Lords, or even a Wraith.
Fun for the player, maybe. Not so sure about the opponent with units sprouting from the ground left and right, swamping him under a wave of dead, dancing meat with glowing eyes.
It definitely isn't fun for the opponent when all his kills are for naught, and the enemy army just gets bigger and bigger.
Besides, the army is Vampire Counts, not Necromancer Lords.
Use Light, Beasts, Metal instead of Heavens
NecroLords: Use at least one Death Mage
Brets: Use Peasants&Damsels
Skaven: Don't use Skryre SAD
I like Master Necromancers. A Lvl 4 caster is nothing to scoff at. The only worry I have is more chances at miscast. So I keep him out of combat, still give him a ward save (or cloak of mist and shadows), and maybe the staff that rerolls miscasts. Add one more necromancer (lvl 2) and you're at 8 powerdice before anything like a power familiar. Then you could have thralls, or if that doesn't fit your idea of fluff, wight lords are pretty good fighting characters, or even a wraith if you want a challenge. or play three or four necromancers (but be prepared for cries of cheese).
ANyhow, they're there and they're fun to play with sometimes.
Master Necromancers aren't bad in 2000 pt battles. A Necrach Count at lvl 3 and 2 lvl 2 necromancers aren't much more powerful than a master necromancer and a necromancer (2 less power and 1 less dispel), and is cheaper. My 2000 will have 2 strgoi thralls, a necromancer and a master necromancer. It has 9 power dice, 6 dispel dice, and the thrall have more offensive power than the Necrarch Count! I think its a pretty good balence, and it save some points by having a master necromancer.
Yeah, I think it's a pretty good setup. Have you run this army?Originally Posted by nbp71
I meant fielded the army, put them into action.
Yep. Its quite amazing the difference the thralls make. They usually able to wound with all 4 attacks on the first turn with hatred. The zombie blocks have routed many of the dwarven regiments. Black knights are helpful to get them out of a tight spot. And it seems a perfect combinationi as the thrall will eventually wear down the opposing forces, and getting off a 3rd lvl invocation of Nehek puts pretty much all the zombies that were lost in combat. Most lords have trouble beating the thralls, and big monsters can be held up infinatly with spirit hosts. I'll go post the list in the armylist section