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It has it's redeaming points, yet is sort of a rip off.
First off, here are the dragons I'm comparing it to: Chaos, High Elf, Dark Elf
If you own the proper Army Books you will notice that the Chaos Dragon is the powerhouse, but this doesn't matter because it's still a dragon and it is still comparable to the rest.
In the case of Movement, Balistic Skill, Strength, Toughness, and Wounds it just doesn't matter because they are all equal. So we won't be using them for comparison (obviously...). First we will look at the Weapon Skill. Here you will see we're getting ripped off. Where the others are hitting on a 4+ or better, against any strong opponants we are hitting on a 5+, very very sad, but not that common, so it's not much to worry about. Moving from there we have Initiative, they are all slow (we're strong, we should be able to take the hits) but the Zombie is just sad... The only thing that we really win against is a unit of zombies... very very sad, and much more of a thing to worry about, that's a huge hit on us. Next we have Attacks. Here you will notice that the Chaos Dragon is.. well... a powerhouse. Aside from that, you will see we have less attacks than any of the others *sad face*. "What does this mean?" you ask. It means that against the same opponants we are just that much less likely to win, ow. From here we have Leadership, as you obviously know this effects us very little in comparison to the others. But when the rider dies that becomes a huuuuuge blow against us (if it's the general, if not... well when the General dies it's a huge blow against us). And that's that for stats.
Chaos and the Elves all have equal armour saves. Here The zombie loses out again. They all have the generic monster abilities dragons get, that doesn't matter much. Chaos wins again with their 2 breath weapons, the Elves pretty much have the same thing, both get jipped by the psychologically immune. Zombie Dragons actually have an interesting Breat Weapon, comparable to the second head of the Chaos Dragon, the problem here is, you can only wound up to a strength 5, meaning it's only useful against core enemies, where as the others can wound up to 7, yeah, that hurts. But we have a very special ability here we make it harder for the enemie to hit us.
Now, on to the the zombie only ones, Immune to psychology and breaking, yey, but we get hurt if the general dies or if we lose a combat... boooo.
Now on to price. The Elves are the average. Zombies are cheaper, yey, that's a bonus to them. Chaos are a lot more expensive, that knocks them back a bit.
Alright, now we get that extra round. High Elves and Counts both get the ability to heal the dragons (Lore of Light, Necromancery).
Don't forget, our little zombie dragon costs the same points as a steam tank and I sure as hell know which one I'd prefer even if the dragon can be healed...
And you must have a lord to use one, so the thing is taking 3 character slots and easily more than 500 points so it is a huge sink. Definitely not worth it IMO.
As far as the zombie dragon's WS goes, it's not so much about how easily the dragon hits other troops. Like you said, he'll still be hitting on 4s for the great majority of the time. What makes a zombie dragon's WS so pathetic is that opponents have a much easier time hitting it. This sad fact is true for all the undead with their lower WS. Core troops have a WS of 2 and Wights of 3. We usually hit on 4s and are usually hit on 3s. That's what bugs me about WS in an undead army. And dragons, it seems, should be the recipients of a vampire's or necromancer's most powerful magic and pretty darn lively.
Oh, yeah. You're right. I was thinking about that while writing this up and must have forgotten to put it in.
And to strewart, no you don't need a Lord. A Lord choice, yes, but not a Vampire Lord. You can put a Master Necromancer on it. So that would only take up 2 slots.
As far as much higher point games go, I think a Zombie Dragon could be cool. Maybe in a 3000 point game, as you would still have 3 Character slots open to you after words, but your enemy would probably not be having the same problem (as for the other armies their character on a Dragon only costs 2 slots).
Oh yeah.. But why would you want a necromancer on one?!? If you want him flying, save the points and hero slot and stick him on a winged nightmare.. Theres no way I'd want my master necro (if I had one) near combat so I doubt I would put him on a flying thing..
Von Carstein thrall, wolf form, great weapon, flayed hauberk. Probably less than half the points of the dragon, not a large target, better armour, greater strength and WS, only 2" less charge range and one less attack. Plus he doesn't need something else riding him, I'll take this thrall in place of a zombie dragon any day.
This is true. I was just saying, it's a possibility. I don't know, a Dragon just seems like a cool idea. It actually works a lot better for any other army that can take one, though. For us it really isn't all that grand. Maybe GW will realise this and fix it some day.
One way or another, if you have that extra $50 US (Â£25 UK) sitting around in your back pocket and you really have nothing better to buy, I'd say either get the one that exists, or get things to convert one. It's a pretty cool looking model if you paint it right. Plus, you can use it to threaten your friends and say that it is... well much better than it is. And if you really want to impress a girl, bring her back to your place and show her your reanimated dragon, with it's intestines shining in the light and it's rib cage open for the world to see. If that doesn't win her over, nothing will.
Yes, it's sad:
Chaos pays 40 pts for an extra attack and an extra Breath Weapon.
VC get a 20-pt discount for -3Ws, -2In, -1At, -4Ld, -2ArSv, Cloud of Flies, can only hold, Crumble.
It's not overly bad, tho. What is the true nail in the Zombie Dragon's coffin is that a Count cannot ride it. If a Count could, I think we'd see a lot more dragons. As it is, sacrificing three of your four character slots for an expensive basket of eggs, no matter how insanely killy a VampLord and a Dragon might be, is just not worth it.
Someone start a campaign for Dragon-riding Counts.
Use Light, Beasts, Metal instead of Heavens
NecroLords: Use at least one Death Mage
Brets: Use Peasants&Damsels
Skaven: Don't use Skryre SAD
Actually I have a pretty low opinion of dragons full stop, no matter what sort they are.. My High Elf one never really worked well for me either. Maybe I just don't know how to use them properly. Oh well.Originally Posted by archonofdeathDespite my beating of the ZD I actually do have one (Zacharias) painted up, and I tried that but she took one glance at it then went straight over to 'the pretty, shiny little High Elves'. :mad: Ummm, deary, that big dragon took a lot longer than those little elves. Aww but they're cuter. :rolleyes:Originally Posted by archonofdeath
Strewart, did you remember to take Lore of Light in the army with your High Elf Dragon? Because they have an amazing spell that fills up a creature (anywhere on the table) to it's full wounds and it only casts on a 7+.
That said, I, for one, would rather take Lore of the Heavens and Seer, then choose the Commet (not just for one mage, but for all my mages) and laugh maniacally. A crazy thing to do, but when you have about 3 guys trying to cast it in one turn, your opponant isn't always going to dispell it.
Nope I didn't, but the dragon didn't get wounded.. It simply lost combat then got chased down. Another time it was blown away in one turn from shooting, and I think once the fragile rider was killed then it just went crazy and ran around anyway.
Healing wounds wouldn't have helped it much..